Setprocessworkingsetsize case after the game loads the map

Source: Internet
Author: User

The process of loading a map in switching scenarios is as follows:

1. The client receives a map switching message from the server. The message contains the ID of the target MAP and the location (x, y, z) after the player reaches the target map.

2. Check whether the map has been loaded in the framemove () of each frame. If not, use loadmap ().

3. Call the setprocessworkingsetsize () function after loadmap is completed. Because the map loading process requires a large amount of memory and the map loading process is generally only executed this time, this function can improve the memory usage.

After loadmap, initialize the automatically searched items before setprocessworkingsetsize ....

 

Loadmap (): World W; W. loadmap (filename );

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