Seven weeks and seven languages -- Erlang's second day and seven weeks of erlang's self-study
Key-value pairs
Question: consider a list of key-value tuples, such as [{erlang, "a functinal language"}, {ruby, "an OO language"}]. Write a function that accepts the list and key as parameters and returns the value corresponding to the key.
Get_value (Map, Key)-> element (2, hd (lists: dropwhile (fun ({K, _})-> Key/= K end, Map) ++ [{[], []}]). % ++ Concatenates the list
Lists: dropwhile removes the elements that do not match the given Key, and then obtains the first element of the list, that is, the Key-value pair to be searched. Note that the corresponding Key cannot be found. The above Code adds an empty tuples at the end of the list to reduce the judgment.
Shopping List
Example: [{item quantity price},…] . Write a list parsing statement to build a table like [{item total_price},…] In the product list, where total_price is quantity multiplied by price
compute_price(ShopingList) -> [{Item, Quantity * Price} || {Item, Quantity, Price} <- ShopingList].
Simple list parsing. | The syntax is equivalent to lists: map.
Jing Ziqi
Question: read a list or tuples of 9, which indicates the board of tic-tac-toe. If the winner is determined, the winner (x or o) is returned. If no other player can play, cat is returned. If neither party wins, no_winner is returned.
Tictactoe (Board)-> DealBoard = Board ++ fun ([[A1, B1, C1], [A2, B2, C2], [A3, B3, C3]) -> [[A1, A2, A3], [B1, B2, B3], [C1, C2, C3] end (Board) ++ fun ([A1, _, C1], [_, B2, _], [A3, _, C3])-> [[A1, B2, C3], [A3, B2, c1] end (Board), fun CheckDealBoard ([[x, x, x] | _], _)-> x; CheckDealBoard ([o, o, o] | _], _)-> o; CheckDealBoard ([], true)-> no_winner; CheckDealBoard ([], false)-> cat; checkDealBoard ([Hd | Tail], CanWin)-> % if uses a Sentel, where the function cannot be called to avoid side effects if CanWin-> CheckDealBoard (Tail, true ); % anonymous function recursion true-> CheckDealBoard (Tail, not lists: any (fun (x)-> true; (o)-> true; (_)-> false end, hd) end (DealBoard, false ).
The input is a 3*3 two-dimensional list. First, process the list, splice a transpose Board at the end of the list, and then splice two sets of diagonal lines. At this time, the processed list contains eight groups of elements, which are checked recursively. Pay attention to the determination of whether there are any chess moves. If there is only one chess piece in a column of a Certain Row, it is considered that there is a chess move, use CanWin to record whether there is any move.