Shadow Mapping with glsl

Source: Internet
Author: User

Per-Pixel Lighting + light mapping + Shadow Mapping constitute the illumination system.

Hardware must support the following extensions:

Gl_arb_multitexture,

Gl_arb_shader_objects,

Gl_arb_vertex_shader,

Gl_arb_vertex_program,

Gl_arb_fragment_shader,

Gl_arb_fragment_program,

Gl_arb_depth_texture,

Wgl_arb_pixel_format,

Wgl_arb_pbuffer,

Wgl_arb_render_texture,

Wgl_nv_render_depth_texture

Control Method:

Wasdzxqe control perspective

Ijkluom, control light source

Exit ESC

Demo:

Http://downloads.cnblogs.com/CGTeam/Member/Pointer/dlls.rar

Http://files.cnblogs.com/Pointer/shadow_mapping_with_glsl.rar

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