Glorious software (Shanghai) Co., Ltd. is a young and vigorous foreign-invested game production company. The company is committed to making world-class game products. The company has a large number of senior R & D talents with over 10 years of experience in the gaming industry at home and abroad, with industry-leading R & D technology and development capabilities. As an advocate of original games, the company regards talents as the core competitiveness of enterprises. The company has created a sound production and development platform, providing a Training System Based on employee career development, and developing together with its employees to build a paradise for game developers.
Glorious software is always welcome to the industry elites who love game development and consider game development as fun and take game development as a career.
Welcome to your resume (work) to: hr@radiance.cn
Company Website: www.radiance.com.cn
Project Manager
Responsibilities:
1. The management company is developing a project.
2. coordinate various resource control measures in the project team.
3. Coordinates the quality control and Progress Management of R & D projects of the project team.
4. Report to the company and be responsible for the current project progress.
Requirements:
1. Five or more years of project development experience and 3 or more years of team management experience.
2. I once led the development team to create one or two games that are currently running on the market.
Having no game development and management experience, must have PMP certification and more than 3 years of software development project management experience.
3. good project management knowledge, experience and skills.
4. Experience in managing multi-project parallel teams.
5. Good communication, coordination, and dedication.
6. self-owned planning,ProgramOr art expertise.
Project Assistant
Responsibilities:
1. Conduct interpretation between foreign languages and Chinese languages and between other languages;
2. Translation between foreign and Chinese characters or between other words;
3. responsible for organizing and coordinating foreign affairs activities, receiving foreign visitors and serving as translators;
4. Assists the project manager in following up the project;
Requirements:
1. Bachelor degree in English major, Grade 8 in English major, good oral English;
2. Good verbal and written skills;
3. Familiar with office software;
4. love games and have a certain understanding of the game industry;
5. Rigorous and conscientious work, patience and meticulous work, and a strong sense of responsibility;
6. Good coordination and communication skills, team spirit, and willingness to accept challenging work;
Game R & D Planning
Responsibilities:
With the help of the planning designer, the individual module planning is refined, the detailed program requirements of the responsible module, the data module design, and the artistic graphics requirements are independently completed, and other plans can be well integrated and adjusted.
Requirements:
1. College degree or above in literature and history or mathematics;
2. Familiar with various office software (such as Microsoft Office series );
3. Familiar with various software tools for data calculation and mathematical modeling;
4. Have the ability to control their own creativity, and be able to design modules based on the overall situation of the game;
5. Have a clear idea, have a clear understanding of the module design, and have excellent control capabilities;
6. 2 years experience in game industry planning;
7. They love various types of games and are keen on game creation;
8. Be ambitious and have good coordination and communication and cooperation skills.
9. Be team-oriented and willing to share your experience with colleagues and help them actively
UI Designer
Responsibilities: design the software interface and interface icons;
Requirements:
1. Art Majors or above.
2. Have solid artistic skills and systematic theoretical knowledge of uidesign;
3. Familiar with various UI design tools and drawing software;
4. Familiar with common interface design software (Photoshop, Illustrator, etc ).
3D scenario designer
Responsibilities:
1. Create 3D building models, textures, and rendering in game scenarios;
2. Create 3D models, textures, and rendering using map components in the game scene;
3. Create 3D models, textures, and rendering of the Maze components used in the game maze;
4. Create scene animations in game scenarios;
5. Create a 3D Low-edge scene model and scene animation;
Requirements:
1. Art Majors or above.
2. Familiar with Max or mayasoftware and related two-dimensional software;
3. Strong understanding of building structures and strong ability to grasp the scene atmosphere;
4. More than 2 years experience in 3D scene production in Game and animation industries;
5. Good team awareness, learning and communication skills.
3D role artist
Responsibilities:
1. Create a 3D role model for the game and perform its texture and rendering work;
2. Create a 3D monster model for the game and perform relevant work, as well as texture and rendering;
Requirements:
1. Art Majors or above.
2. Familiar with Master of Max or mayasoftware and related two-dimensional software;
3. Have a certain understanding of the role proportion and wiring, and be able to fully understand the original structure and features;
4. Have certain expertise and insights on Role action and Texture Drawing;
5. Have certain hand-drawn, color, and composition capabilities;
6. 1-2 years experience in 3D role production in Game and animation industries;
7. Good team awareness, learning and communication skills.
3D animators
Responsibilities
1. Make the 3D role animation of the High-and multi-edge type used in the game and take on the work related to its skeleton binding and rendering;
2. Create 3D role animations for low-and multi-edge models in the game, and perform relevant work such as binding and rendering their bones;
3. Make 3D monster role animations and related work in the game and perform rendering;
Requirements
1. Art Majors or above.
2. Familiar with Master of Max or mayasoftware and related two-dimensional software;
3. Have a certain understanding of the role proportion and wiring, and have certain expertise and insights on Role actions;
4. Have a certain understanding of the action principles of various types of roles;
5. 1-2 years experience in 3D role production in Game and animation industries;
6. Good team awareness, learning and communication skills.
Server-side master Process
Responsibilities
1. Responsible for server architecture design, module division, and division of labor
2. Responsible for integrating game servers with the company's technical platform
3. Coordinate with clients, planning, and other technical support departments of the company
4. fully responsible for the quality of software on the server side
Requirements
1. Bachelor degree or above in computer science or related major;
2. proficient in C ++ programming and Socket network development;
3. Experience in Game Development in Linux is preferred;
4. Be familiar with the software development process;
5. Strong logical thinking and rigorous thinking;
6. More than 3 years of server development experience and 1 year of online game development experience;
7. Be ambitious and have strong communication and coordination skills;
Client master
Responsibilities
1. Responsible for client architecture design, module division, and division of labor
2. coordinate the relationship between the client and the server, planning, and art
3. fully responsible for the quality of client software
Requirements
1. Bachelor degree or above in computer related major;
2. proficient in C ++ programming and DirectX programming;
3. Be familiar with at least one 3D engine or middleware (such as RenderWare), and have experience in specific projects;
4. Be familiar with the software development process;
5. More than 3 years experience in game client development;
6. Be ambitious and have strong communication and coordination skills;
Client Development Engineer
Responsibilities:
1. implements game client game logic
2. Responsible for communication between the client and the server
3. Responsible for interactive interface design and implementation
4. Designs guidance programs, map editors, and other auxiliary tools.
Requirements:
1. Bachelor degree or above in computer related major;
2. proficient in C/C ++Programming Language; Rich VC project experience;
3. proficient in graphic image processing programs and DirectX development;
4. Familiar with SOCKET protocol and more than one year of network software development experience;
5. More than 2 years of 3D game development experience, better familiarity with RenderWare;
6. Strong sense of responsibility and good communication skills;
7. great enthusiasm for game development.
Server Development Engineer
Responsibilities:
1. implements game server application logic
2. Responsible for formulating and processing server-side communication protocols
3. Designs and optimizes the database structure.
4. Develop game operation Auxiliary Tools
Requirements:
1. Bachelor degree or above in computer related major;
2. proficient in C/C ++ programming language, with more than 2 years of C/C ++ programming experience;
3. Familiar with Linux development platform and rich programming experience in Linux;
4. Familiar with SOCKET protocol, better P2P programming experience;
5. Familiar with the design and development of common databases (such as MySQL, MS SQL2000;
6. Good program optimization experience, familiar with common data structures andAlgorithm ;
7. Strong sense of responsibility and good communication skills;
8. great enthusiasm for game development.
Code Test Engineer
Responsibilities:
1. Build a test environment according to the test process and plan, design test scripts and cases, execute test scripts and test cases, and find bugs;
2. analyze the problem and perform accurate locating and verification. fill in and submit the bug report in the standard format;
3. Track and verify the bug and confirm that the problem can be solved;
4. fill in and submit the test report in the standard format, and write other relevant documents;
5. Complete the integration test of software development.
Requirements:
1. Bachelor degree or above in computer related major;
2. proficient in computer operations and solid basic computer knowledge;
3. Familiar with common software testing methods and software engineering knowledge, and familiar with the testing work of object-oriented design;
4. Familiar with common software development environments and programming tools;
5. Good English reading skills, able to read Test documents in English.
6. At least 2 years software testing experience.
7. Strong sense of responsibility and good communication skills;
Planning Assistant (Internship)
Responsibilities:
1. Cooperate with the game master planning and planning specialists to carry out the planning work, including:
2. Peripheral game settings, document writing, and maintenance;
3. Coordination of game material production, game technology implementation, and game testing.
Requirements:
1. Bachelor degree or above;
2. Have a large number of game experience and good creative ability;
3. good team spirit and professionalism;
4. Be team-oriented and willing to share your experience with colleagues and help them;
5. Familiar with office software.