Should be soft "manage college students to play mobile phone phenomenon in class

Source: Internet
Author: User

Reprint please indicate the source. "should be soft" to govern the phenomenon of students playing mobile phone in class

Henan Polytechnic University CMS Team

Captain: Zishing: Zhaojia, He Junlin, Yaojiajia, Cynthia Guo, Hua Min, Pu Haoxiang Instructor: Wang Jianfang

Summary:

With the popularity of smartphones today, almost everyone has a smartphone, and the phenomenon of playing mobile phones in class has become a headache for teachers, especially in college students, playing mobile phones appear increasingly tricky, for this, we carried out a school survey, respectively, the use of shielding, pre-class forced to collect mobile phones and put a bag in front of the desk, Before class voluntarily puts the mobile phone into the method, carries on the pros and cons analysis, obtains uses the application software to carry on the governance this phenomenon, the software mainly uses the scanning QR code to close the software restricts the student to play the handset and uses the student handset and the computer link, strengthens the teacher to the student management and the interactive exchange.

Keywords: play mobile phone, application software, limit software, enhance interaction

Body:

"Should be soft" has two meanings, the first layer is the application software, the second layer should be soft governance

We conducted an online questionnaire and a paper questionnaire combined with the survey, online questionnaires 156, paper questionnaires 500, and finally for the convenience of statistical data, we manually put the paper questionnaire into the survey Network online questionnaire, the last valid data for 601 copies.

Appendix to the questionnaire Access link: Http://www.wenjuan.com/r/EfIBra

Preliminary results:

After preliminary investigation and data analysis, there are two main types of schemes have been more recognition. The first kind is to install the shield, cut off the WiFi connection in the classroom with the outside world, the second is to put a container in front of the classroom, the cell phone before the class voluntarily handed out, after class to take.

Pros and Cons Analysis:

1, the first program has a great impact, because many students play mobile phone needs network, and other programs can be implemented together, but can not play a big effect. The reason is that there is a large proportion of students in class playing mobile phone is not connected to the matter, estimated not to have 16.97%, it is hard to say there are 14.31%, because in some aspects is unreasonable, such as reading e-book, playing a single game, in this respect is almost no effect.

2, the second program does not rely entirely on self-consciousness, unwilling students accounted for 19.13%, see the situation has 36.11%, if the atmosphere guide good, can be good to solve, otherwise, by other students influence, can not be a good solution, the advantages are human, the disadvantage is not mandatory factors, uncertainty factors.

3, based on a variety of analysis: I put forward the use of Internet terminal equipment to solve this problem.

(a) The school can negotiate with the operators, according to the schedule automatic entry, in some classes of time selective cancellation of certain functions, such as traffic and other service functions.

(b) Can develop a school system associated with the software, the student mobile phone information input, students can not operate mobile phone during the class or can not use certain functions, if used, the school system will be reminded, many times the invalid words can even in the front of the classroom speaker directly play the name of the classmate, this will have a mandatory impact, The system can also be like morning exercises morning reading with the evaluation hook.

(c) Because of our culture, students are not good at expressing their opinions in class. We can increase the classroom atmosphere, really let students participate in, can use simple network equipment to connect, classroom installation and mobile phone combination of voting device, scan QR code answer questions, decorate the work through two-dimensional code acceptance, increase student's active and classroom fun.

(iv) The development of a mobile phone and students to contact the software, the weekly job completion, classroom performance scores, the public transparent to each student, the final results determined by these results, the use of weekly or monthly record of the method, the end of the system automatically settled, this will motivate and restrain students.

Complementary and refinement measures:

1. After class, sweep the two-dimensional code, sign-off. Two-dimensional code can be carried out each classroom has a fixed two-dimensional code, and each desk has two-dimensional code, so that on the one hand to solve the problem of each classmate in class registration, on the other hand can save time, with great feasibility.

2, the use of software restrictions on mobile phone software, can be in class to prevent emergencies outside the function, other functions are not used.

3, the use of computer client and school system associated with the school can be in the background to view the student's dynamic, the student's operation in the background to monitor, if the students play games or other problems system multiple reminders invalid after automatic input attendance system.

4, the students can be anonymous form with the teacher to ask questions, the teacher by looking at the computer-side student problem dynamics can better grasp the rhythm of lectures, speed, difficult points.

Note: This article is a first draft, has not been published in any journal magazine, for 2014 years of large-choice works, reproduced please indicate the source. http://blog.csdn.net/u013634213/article/details/41347785

Should be soft "manage college students to play mobile phone phenomenon in class

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