Silverlight C # Game Development: The 3D world of Balder

Source: Internet
Author: User

Earlier this year, our Group published a book "3D games development with Microsoft Silverlight 3" (3D Game development Under Microsoft Silverlight3), which is really exciting to see, as a result, it seems that the Silverlight game has a new direction, but after obtaining it, we found that we did not think about it-using Silverlight itself for 3D games, but using an engine Balder, the following is the cover of this book.

Balder was familiar with Balder in. At the time of Silverlight2, everything was not so complete. Although this book is about Balder, however, it is a pity that there is not much in-depth content, so that all the brothers in the group are disappointed. I hope that Microsoft will truly support 3D. With the passage of time, I started to feel something about Balder, So I studied it and concluded that it was really good.

I think, maybe I can study and explore together on this basis. If I use this engine to make a 3D world and improve myself while learning from others, I plan to be in the future, write the experience you have explored into an article to help you.

The author of Balder is Einar Ingebrigtsen, whose BLOG address is: http://www.ingebrigtsen.info/

I have to admire this guy ......

For the Balder effect, I Will paste a few below to see the effect.

The above figure shows the example program provided by the Balder Development Kit. As a 3D program running on a browser, it is already quite good. In the next few articles, we hope that you will be able to study such procedures together.

In order to develop 3D programs, you need to download Balder, the current version is 0.8.8.9, there is download on codeplex, address: http://balder.codeplex.com/

This page provides a lot of information and tutorials. Students who are good at English can learn a lot directly here.

Come here today. In the next article, let's implement a simple example.

 

We recommend the Silverlight game development blog:Dark blue right hand 

 

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