Silverlight C # Game Development: technical index of Game Development

Source: Internet
Author: User

In game development technology, there are a collection of Silverlight technology articles, which express game development-related technologies in a more popular way as much as possible. These sections are original, it is basically a Summary of the experience from the actual development, and the source code is provided as much as possible. However, in any case, the knowledge will be updated and the experience will be outdated, and only hope that at this stage, we can get a common improvement in mutual discussion :).

In technical articles, it is not like completing a whole game step by step in the game development project series. It is more like a flash of light or a difficult solution in reality, as a Silverlight developer, I feel very lonely. To share these simple and rough essays, I just want to be able to get started with others.

Silverlight game development: endless night sky

Silverlight game development: Silverlight Development Environment

Silverlight game development: unpredictable but easy-to-understand Game Development

Silverlight game development: design before writing code

Silverlight game development: About the genie for Silverlight container

Silverlight Game Development: A combination of arrow keys for eight directions

Silverlight game development: instances of object-oriented games (1)

Silverlight game development: instances of object-oriented games (2)

Silverlight game development: resource processing and image algorithms (I)

Silverlight game development: resource processing and image algorithms (2)

Silverlight game development: five design methods for game loop bodies

Silverlight game development: Brilliant particle effects-color particles (1)

Silverlight game development: Brilliant particle effects-particle effects (2)

Silverlight game development: grass-driven systems (I) Simple grass-driven systems

Silverlight Game Development: A grass-driven system (2) moving with the wind

Silverlight game development: grass-driven systems (iii) hand-to-grass-driven systems

Silverlight game development: Custom mouse (I) Basics

Silverlight game development: the 3D world of Balder

Silverlight game development: the construction of L1 3D world

Silverlight game development: L2 custom Model import

Silverlight game development: 3D space of L3 games

Silverlight game development: L4 model groups and simple animations

Silverlight game development: L5 3D basic Lighting

Silverlight game development: L6 3D camera

Silverlight game development: L7 HeightMap

Silverlight game development: L8 materials and textures

Silverlight Game Development

Silverlight game development: Reusable drag-and-drop controls

 

 

Silverlight tips:

Tips for Silverlight game development: Cooldown)

Tips for Silverlight game development: Skill cool-down 2 (Cooldown) 2

Silverlight game development tips: track follow Effect

Silverlight game development tips: transparent background Silverlight Program

Silverlight game development tips: Star Wars subtitles

Tips for Silverlight game development: implement the selection interface of street overlord 4

Silverlight game development tips: Role upgrade Special Effects

Tips for Silverlight game development: special effect production for transfer points

Tips for Silverlight game development: Impact skill Special Effects

Tips for Silverlight game development: dynamic menu 1

Tips for Silverlight game development: dynamic menu 2

Silverlight game development tips: day and night alternate Animation

Tips for Silverlight game development: Slice Arrangement Elements

Tips for Silverlight game development: dynamic animation

 

We recommend the Silverlight game development blog:Dark blue right hand 

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