Silverlight Game Design (Game): (10) Dream West Tour (Demo) of "The Unity of Heaven and Man" ①

Source: Internet
Author: User
Tags silverlight

With that year grand through the agent "legend" fame, nine city agent "miracle" overnight prosperity is completely different, Jinshan, netease by virtue of their independent research and development team, a few years time to build the "swordsman" and "West Tour" series of very excellent pure domestic games, not only to create a precedent in this field, and as China's online games industry role model, Let me always feel reverence and pride. West Hill Residence, fire, Dahua tour and other studios these thunderclap piercing titles have become household names, all the success behind all have a section from the ancient Chinese antique rhyme story of the Vivid Exposition, the fact also proved that the myth of the legend is the game design will never fade theme.

Making the classics reappear is a fascinating experience. In this section, I will make the "Dream West Tour" demo as an example, continue to explain and demonstrate how to build a more complex game scene through the silverlight-2d scene editor.

Unlike the first two sections, because of "Dream West Tour" and "Three Kingdoms" is the same round of the game type RPG, so we first have to do is directly in accordance with the seventh section of the method, but the use based on the eighth section of the "three countries" demo source above and directly modify the new demo, and named Mhxydemo.

Exquisite online games in the elves should have a multi-component paper doll system, Dream West Tour role is no exception. In this demo, I based on the original material, the same Player role wizard into the body, weapons, mounts, Shadow and other 4 parts:

At this point, you may have some doubts, the combination of the figure seems to be separated from these materials do not match? Yes, the weapons in the picture above, body pictures are the sprites in the absence of Mount State of the material, and when the elves from the "Walk" to "ride" state, the weapon, the body material will be replaced by another set, here involves the various parts of how to rationally layout such a problem. To find the solution, we have to start with the overall design of the game. Elves are the protagonist of the game, to the elves, in the turn of the RPG game, the Elves have 3 different display modes: Walking mode, ride mode and combat mode, in these 3 modes of the Elves posture and the position of the weapon are not the same:

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