The steps are as follows:
1. Required Vuforia plugin : https://developer.vuforia.com/downloads/sdk
Note: If you do not have an account, please register to create it.
2. Create a Unity project and import the downloaded resource bundle
3. Get a licensekey, such as a custom name
4. Create a data that always corresponds to the name customization
5. The data is the display object of the custom picture (set the target image here, the object displayed in the scene custom settings)
6. After the add is complete, the following is displayed, download the data to the local
7. Import the downloaded data into the project
8. Open Unity Project and drag two precast objects from the footage into the scene
9. Click Arcamera to copy the LicenseKey to the panel
Note: LicenseKey is a string of data for the new LicenseKey above
10. Click Imagetarget to select Database from the panel to choose the data we created earlier
11. Drag and drop the model object you want to display under Imagetarget (here I use the Asset store free model Unitychan, you can download it as needed)
12. Convert our custom target image into a sprite (2D and UI) mode app
13. Completion of the project, packaging release can, here I have released Android phone as an example (packaged Android process specifically see my pre-blog)
as follows: (here the picture on the tablet instead of the target image)
Simple MMD Example of unity implementation