Simple game instance implemented by php, php mine-clearing instance _ PHP Tutorial

Source: Internet
Author: User
Simple clearance game instances implemented by php, and php clearance instances. Simple mine clearance game instance implemented by php. php mine clearance instance this article describes the simple mine clearance game implemented by php. Share it with you for your reference. The details are as follows: php $ init $ _ POST [simple mine clearance game instance implemented in php, and php mine clearance instance

This article describes the simple clearance game implemented by php. Share it with you for your reference. The details are as follows:

<? Php $ init = $ _ POST ["init"]; // game restart $ clickvalue = $ _ POST ["clickvalue"]; // minesweeping $ checkflag = 0; // victoffor defeat $ click_count = 0; // clicks count if ($ init = null & $ clickvalue = null) {// initialization $ _ POST = array (); // set POST with a array $ _ POST ["rows"] = 9; // set rows $ _ POST ["cols"] = 9; // set cols $ _ POST ["num"] = 10; // set num $ _ POST ["timeshow"] = "00:00"; // set starttime $ init = True; // set initialization} $ rows =$ _ POST ["rows"]; // get rows $ cols =$ _ POST ["cols"]; // get cols $ num =$ _ POST ["num"]; // get num $ starttime =$ _ POST ["starttime"]; // get starttime if ($ init) {// is initialization $ timeshow = "00:00"; // set starttime $ data = array (); // data initialization for ($ I = 0; $ I <$ rows; $ I ++) {// all the rows for ($ j = 0; $ j <$ cols; $ j ++) {// all the cols $ data ["data ". $ I. "_". $ j] = 0; // set mine wi Th null $ data ["open ". $ I. "_". $ j] = 0; // set node with close} $ I = 0; // reset the index, and set the mines (Random setting) while ($ I <$ num) {// number of mine $ r = rand (0, $ rows-1); // row's index $ c = rand (0, $ cols-1); // col's index if ($ data ["data ". $ r. "_". $ c] = 0) {// if not a mine $ data ["data ". $ r. "_". $ c] = 100; // set the node with a mine $ I ++ ;}for ($ I = 0; $ I <$ rows; $ I ++) {// all the rows for ($ j = 0; $ j <$ cols; $ J ++) {// all the cols if ($ data ["data ". $ I. "_". $ j] = 100) continue; // is not a mine, set number of adjacent mines $ cnt = 0; if ($ I-1> = 0 & $ j-1> = 0 & $ data ["data ". ($ I-1 ). "_". ($ j-1)] = 100) $ cnt ++; // upper left if ($ I-1> = 0 & $ data ["data ". ($ I-1 ). "_". $ j] = 100) $ cnt ++; // left if ($ I-1> = 0 & $ j + 1 <$ cols & $ data ["data ". ($ I-1 ). "_". ($ j + 1)] = 100) $ cnt ++; // lower left if ($ j-1> = 0 & $ Data ["data ". $ I. "_". ($ j-1)] = 100) $ cnt ++; // upper if ($ j + 1 <$ cols & $ data ["data ". $ I. "_". ($ j + 1)] = 100) $ cnt ++; // lower if ($ I + 1 <$ rows & $ j-1> = 0 & $ data ["data ". ($ I + 1 ). "_". ($ j-1)] = 100) $ cnt ++; // upper right if ($ I + 1 <$ rows & $ data ["data ". ($ I + 1 ). "_". $ j] = 100) $ cnt ++; // right if ($ I + 1 <$ rows & $ j + 1 <$ cols & $ data ["data ". ($ I + 1 ). "_". ($ j + 1)] = 100) $ cnt ++; // lower r Ight $ data ["data ". $ I. "_". $ j] = $ cnt; // set number }}} else {$ data =$ _ POST; // get data if ($ data ["data ". $ clickvalue] == 100) {// check the value of users click $ checkflag = 2; // if click on a mine, gameover for ($ I = 0; $ I <$ rows; $ I ++) {// all the rows for ($ j = 0; $ j <$ cols; $ j ++) {// all the cols $ data ["open ". $ I. "_". $ j] = 1; // set all nodes to open }} else {$ node = explode ("_", $ clickvalue); // get the node of clic K openNode ($ node [0], $ node [1]); // set nodes to open for ($ I = 0; $ I <$ rows; $ I ++) {// all the rows for ($ j = 0; $ j <$ cols; $ j ++) {// all the cols if ($ data ["open ". $ I. "_". $ j] = 1) $ click_count ++; // get the number of opennode} if ($ rows * $ cols-$ click_count = $ num) $ checkflag = 1; // if all the node is open, game clear} if ($ checkflag = 0 & $ click_count = 1) {// if game is start, time start $ starttime = date ("H: I: s ");} If ($ starttime) {// Computing time and display $ now = date (" H: I: s "); $ nowlist = explode (":", $ now); $ starttimelist = explode (":", $ starttime ); $ time_count = $ nowlist [0] * 3600 + $ nowlist [1] * 60 + $ nowlist [2]-($ starttimelist [0] * 3600 + $ starttimelist [1] * 60 + $ starttimelist [2]); $ min = floor ($ time_count/60); $ sec = $ time_count % 60; $ timeshow = ($ min> 9? $ Min: "0". $ min). ":". ($ sec> 9? $ Sec: "0 ". $ sec);} else {$ timeshow = "00:00"; // if game is stop, time stop} function openNode ($ I, $ j) {// set nodes to open, if it is can open global $ rows; // get the rows global $ cols; // get the cols global $ data; // get the data if ($ I <0 | $ I >=$ rows | $ j <0 | $ j >=$ cols | $ data ["open ". $ I. "_". $ j]) return; // it is not a node, or it has been opened $ data ["open ". $ I. "_". $ j] = 1; // open the node if ($ data ["Data". $ I. "_". $ j]> 0) return; // need to continue? OpenNode ($ I-1, $ j-1); openNode ($ I-1, $ j); openNode ($ I-1, $ j + 1 ); openNode ($ I, $ j-1); openNode ($ I, $ j + 1); openNode ($ I + 1, $ j-1 ); openNode ($ I + 1, $ j); openNode ($ I + 1, $ j + 1);}?>  
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