Simple tutorial of making OB map with SCMD2.0.8.0 Chinese version

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accessible by liftlandlordposted in 2013-3-1 14:33:00 | Just look at the author | Reverse view
This post was last edited by fenix_king on 2013-3-1 14:36

The original star comes with a little less function editor, unable to make OB maps so you have to use other editors
The basic principles of the various editors are not very different, here the most convenient SCMD2 to do a fundamental demonstration
Powerful Map Editor SCMD2:
Http://ishare.iask.sina.com.cn/f/23559333.html?from=like
Basic principles of OB maps for normal melee maps to UMS mode:
Ordinary melee maps have elements other than basic map elements and 2-4 valid spawn points (the general race map is a 2-4-person graph), only one object is the basic trigger of all players
For the moment, we call it three big items: opening money, failure conditions and victory conditions.
So the three basic steps of this process are:
1. Add OB player Spawn point
2. Modify the map and player basic properties
3. Add shared View Trigger

Here we take the map (2) Cloud Kingdom1.1 (n). Scx as an example
First copy and paste the map, form the map copies, and modify the copy to OB map (2) Cloud Kingdom1.1 (o). Scx
Using the editor to open the map copy will appear the following screen, here directly click OK

This is Scmd's main interface, the function is very complete, here do not repeat, because it is the Chinese version, we can slowly study

1. Add OB player Spawn point
Because this map is a 2 person chart, only Player1 and 2 spawn points, so we need to add 2-6 players to the spawn point
Unit--neutral--start Location--start Location

Which player you select is the spawn point for the current player, which can be done quickly by placing it once and then changing the player.

(Note: Note that the player spawn point belongs to the construction unit in the unit.)
The spawn point in the race map is best set according to the original building placement properties. The main building is not overlapping, the building must be placed in accordance with the grid, the building must be placed on the ground, and maintain the distance between the base and the mine, etc.)
Spawn points can be placed on the map at will, which is the simplest step.



2. Modify the map and player basic properties
This step is mainly to modify the map settings inside the map introduction and group settings

Map Properties:
Title Plus o ob or obs words
Introduction to the map casually write

The following player 1-8 is set to the controller human, where player 1-2 (because it is a two-person graph) is set to user select
3-8 of the race is best according to TPZ TPZ order to set, color without tube, 9-12 players without tube, terrain without tube

Group settings: Divide players into two groups, Force1 player Group 1 (set to players), Force2 player Group 2 (set to observers)
Manually drag the player 3-8 to the right obervers box, the bottom of the players only the starting position is random, the ob below the starting position is randomly removed,

Don't worry. Close, return to map properties Click Apply, this step is complete.


3. Add trigger, share field of view
If the original melee map has a trigger, you need to delete it all.


If the original melee map is not triggered, we add a trigger
For the player group (Force1) to give three items, the specific steps are as follows:
Trigger--Traditional trigger

Start Money
Object: Force1
Condition: Always
Action: Set Resource--current Player--set--50--ore


Failure conditions
Object: Force1
Condition: command--current player--at most--0--[buildings]

Action: Defeat




Victory conditions
Object: Force1
Condition: Command--non Allied victory Player--at Most--0--[buildings]

Action: Victory



For the Spectator (FORCE2) to give the player group (FORCE1) The map field of view, the Map field of view in the run AI scripts (run AI script) inside
Object: Force2
Condition: Always
Action: Run AI Script
Script:turn on Gkfx Vision for Player1
Turn on Gkfx Vision for Player2




This triggers the setup is complete, check


You can turn off the trigger.

Finally remember to save the map

On the right is to save the map picture, interested can be saved, this is 1:1 of high-definition pictures, Mao can see clearly, haha ^_^
Done!!!

Simple tutorial of making OB map with SCMD2.0.8.0 Chinese version

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