Simulate reflection with texture textures, subject to nehe23 spherical ing

Source: Internet
Author: User
Enable Automatic texture coordinates Glable (gl_texture_gen_s) glable (gl_texture_gen_t)

Automatically generate texture coordinates Gltexgeni (gl_s, gl_texture_gen_mode, gl_sphere_map) gltexgeni (gl_t, gl_texture_gen_mode, gl_sphere_map) Three gen_modes of gl1.1 Gl_sphere_mapgl_object_linergl_eye_liner

* More modes will be available in subsequent GL versions.

Apply for a secondary object Gluquadricobj * quadraticquadratic = glunewquadric ();

 

Set the normal of the Secondary object Gluquadricnormals (quadratic, glu_smooth );

 

Enable the secondary object texture setting function Gluquadrictexture (quadratic, gl_true ); Generate a specific secondary object cylinder/sphere Glucylinder (quadratic, 1.0f, 1.0f, 3.0f, 32, 32) glusphere (quadratic, 1.3f, 32, 32 );
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