Solve the Cocos2d-x3.0, 3.1 "_ opendir $ INODE64" symbol (s) not found error, cocos2dx3.0
After upgrading the system and XCode, the following error will be reported for the project before compiling on IOS8:
Undefined symbols for architecture x86_64: "_opendir$INODE64", referenced from: _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o) "_readdir$INODE64", referenced from: _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)ld: symbol(s) not found for architecture x86_64clang: error: linker command failed with exit code 1 (use -v to see invocation)
Apple originally planned to build its own set of OPenGL, all of which needed to be added based on the IOS platform. The solution to this problem is as follows:
Add the following code to cocos/platform/CCImage. cpp in the project directory:
#if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)#ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__#define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__#include <stdio.h>#include <dirent.h> FILE *fopen$UNIX2003( const char *filename, const char *mode ) { return fopen(filename, mode); } size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d ) { return fwrite(a, b, c, d); } char *strerror$UNIX2003( int errnum ) { return strerror(errnum); } DIR *opendir$INODE64(const char * a) { return opendir(a); } struct dirent *readdir$INODE64(DIR *dir) { return readdir(dir); } #endif#endifReference: http://discuss.cocos2d-x.org/t/cocos2dx-with-ios-8-will-work/14621
Https://github.com/cocos2d/cocos2d-x/pull/6986