Solving puzzles: Some valuable lessons (problems and Solutions–scott Berkun)

Source: Internet
Author: User


Newton, who invented gravitation, we all know, do you know what he spends the most time studying? Gravity? Calculus? Optical?

In fact, Newton's energy in his later years in the study of gold surgery, when he did countless experiments, hoping to get a breakthrough in the end, but in vain. Now that we understand the principles of physics and chemistry, we know that this kind of research must be of no consequence. Therefore, to solve the problem must have a good understanding of the problem-whether it is a problem that can be solved, otherwise it will only spend unnecessary energy.

Einstein said that if he had - days to solve a problem, then he will use + days to define the problem. The same is true.

defining the problem clearly and setting the framework in place is the first step in solving the problem. For example , the software of Intuit company (maker of QUICKEN software ) , boss Cook When positioning a product, it is not a good accounting software, but rather a victory over the biggest competitor-pen and paper . Their company created a successful new product with this new frame of mind.

Edison wanted to light a city, and finally he invented the power system, not just the light bulb.

8 , - years, many companies have put forward Personal Digital Assistant (PDA) the idea of a handwritten laptop, and finally Palm Company in the years of successful research and development. How did he do that? First he lists the highlights:

> must be placed in the pocket of the shirt,

> must be able to and PC machine synchronization,

> quick and easy to use,

> pricing is 299 less than US dollars.

Through these definitions, you will know what is required and what is not needed at the moment of development. This principle is similar to our agile entrepreneurship, where the initial resources are limited and must be defined to make the best use of resources.

When we innovate, how can we find the possible problems? PALM gives the answer – prototypes. The design engineer first uses the wood to make the very simple rough prototype, brings to the meeting and so on various occasions to carry on the experience, others are very strange, why bring an unable to use the prototype to the meeting, but if does not have this feeling, he will not know in the future this thing will use, has no use. Use the early prototypes, try them out in a similar situation, and discover some of the major design problems early on, so that you don't find the problem until after it's done.

Finally, the author gave an interesting example, if you were in a laboratory with a lot of electronic equipment, suddenly found in the clothes pocket 2 The candy melts, what will you do with it? Some people will replace the dirty shirt. But engineer Percy · Le Balan · Spenser ( Dr Percy Spencer ) Think, " Why does the candy melt? " through many experiments, he discovered the microwave and finally invented the microwave oven."

For example, now million stickers, is also a 3M In order to solve the problem of how to mark that page in a thick verse, the engineer invented it, (he sings hymns every week in the Holy Choir) in order to solve this problem, he looked over the invention of the past 3M , found that 3M has invented a special universal glue, 3M the company invented million stickers.

Many inventions are found in daily life, the biggest difference between inventors and ordinary people is that when confronted with the same problem, inventors will think from other angles. This is very enlightening for us to do software or other things.


Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.

Solving puzzles: Some valuable lessons (problems and Solutions–scott Berkun)

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