Spell. DBC Structure Description

Source: Internet
Author: User
Source: World of Warcraft private server, World of Warcraft private server, baishitong Warcraft private server published on: 8:55:00
Field1spellid skill code
The series of field2school spells, such as (flame damage, holy damage)
Field3category type
Field4
Field5spelldispelltypeid. DBC magic non-magic type ID
Field6spellmechanic ICID. What is the role of the mechanmagic mechanic ID? Code
Field7attributes * New attribute
Field8attributesex * New attribute not included
Field9
Field10
Field11
Field12targets target (categories of attack objects)
Field13targetcreaturetype target type (attack object type)
Field14spellfocusobjectid. DBC needs to go to a specific gameobj to apply the method (Engineering requires Ives)
Field15casteraurastate * new caster HALO data
Field16targetaurastate * New Target HALO data
Field17recoverytime cast method time 1 is instant 19
Field18categoryrecoverytime skill cool-down time 20
Field19categoryrecoverytime * new21
Field20interruptflags * New interrupt mark
Field21aurainterruptflags * new halo interrupt mark
Field22channelinterruptflags * new flag of boot interruption
Field23procflagsproc flag ?????
Field24procchance $ hprco opportunity ??
Field25proccharges $ nproc cost ??
Maximum field26maxlevel
Field27baselevel basic level the level required to learn this skill
Field28spelllevel magic level
Field29spellduration ($ d) magic duration DBC
Field30powertype energy type
Field31manaco STS consumes magic values
Field32manaco stperlevel consumes magic values per level
Field33manapersecond consumes magic values per second
Field34manapersecondperlevel consumes magic values per second
Field35spellrangeindex method distance Index
Field36speed
Field37modalnextspell ???
Field38
Field39totem [1] items required by the cast method (do not disappear after the cast) Teng magic rod wrench, etc.
Field40totem [2] items required by the cast method (do not disappear after the cast) Teng magic rod wrench, etc.
Field41reagent [1] casting method items (items disappear after applying the method)
Field42reagent [2]
Field43reagent [3]
Field44reagent [4]
Field45reagent [5]
Field46reagent [6]
Field47reagent [7]
Field48reagent [8]
Field49reagentcount [1] Number of items to be applied
Field50reagentcount [2]
Field51reagentcount [3]
Field52reagentcount [4]
Field53reagentcount [5]
Field54reagentcount [6]
Field55reagentcount [7]
Field56reagentcount [8]
Field57equippeditemclass classification value of the enchantment equipment (class)
Field58equippeditemsubclass sub-category value of the sub-category value (subclass) of the sub-category equipment (it is estimated that the sub-category value is included in the enchantment code)
Field59spelleffect [1] ($ M1) magic effect 1
Field60spelleffect [2] ($ m2) magic effect 2
Field61spelleffect [3] ($ m3) magic effect 3
Field62effectdiesides [1] the maximum value of the magic effect value (the fireball is this)
Field63effectdiesides [2]
Field64effectdiesides [3]
Field65effectbasedice [1]
Field66effectbasedice [2]
Field67effectbasedice [3]
Field681_tdiceperlevel [1]
Field69effectdiceperlevel [2]
Field701_tdiceperlevel [3]
Field711_trealpointsperlevel [1] Number of actual results per level
Field721_trealpointsperlevel [2]
Field731_trealpointsperlevel [3]
Field74effectbasedamage [1] ($ S1) magic base effect value (damage Dodge rate, etc)
Field75effectbasedamage [2] ($ S2) magic basics added value
Field76effectbasedamage [3] ($ S3)
Field771_timplicittargeta [1] inherent goal
Field781_timplicittargeta [2]
Field79effectimplicittargeta [3]
Field801_timplicittargetb [1]
Field81effectimplicittargetb [2]
Field82effectimplicittargetb [3]
Field831_timplicittargetb [1]
Field84effectimplicittargetb [2]
Field851_timplicittargetb [3]
Field86w.tradiusindex [1] Magic effective distance Index 1
Field871_tradiusindex [2]
Field8820.tradiusindex [3]
Field89effectapplyauraname [1] halo name 1 of the effect application (corresponding to column 59-61 of the effect)
Field90ttapplyauraname [2]
Field91effectapplyauraname [3]
Field92?tampl=[ 1] interval of persistent damage! 95
Field93effectamplitude [2]
Field94effectamplitude [3]
Field951_tunknown [1]
Field961_tunknown [2]
Field97w.tunknown [3]
Field98ttchaintarget [1] Target of the effect chain
Field99effectchaintarget [2]
Field100effectchaintarget [3]
Field101effectitemtype [1] category type of effect item
Field102effectitemtype [2]
Field103effectitemtype [3]
Field?spell1 (creatureetc) Skills creature and so on (such as teach skill ID mounts skin summon baby deformation, etc.) 110
Field105spell2 (creatureetc)
Field?spell3 (creatureetc)
Field107linktospell [Train> learn] link to skills
Field108castingspell magic cast ???
Fieldw.effecttriggerspell [3] transfer skill effects ????
Field110effectpointspercombopoint [1] Number of results points per combo point (number of hit points for thieves)
Field111effectpointspercombopoint [2]
Field112effectpointspercombopoint [2]
Field113spellvisual. DBC skill visual (Vision). DBC
Field114
Field115iconid skill icon ID
The icon ID after field1_activeiconid
Field117spellpriority skill priority
Field118spellname magic name
Field119namealt [1]
Field120namealt [2]
Field121namealt [3]
Field122namealt [4]
Field123namealt [5]
Field124namealt [6]
Field125namealt [7]
Field126nameflags name flag
Fieldshortrank magic level
Field128rankalt [1]
Field129rankalt [2]
Field130rankalt [3]
Field1_rankalt [4]
Field132rankalt [5]
Field133rankalt [6]
Field134rankalt [7]
Field135rankflags
Field136description
Field137descriptionalt [1]
Field138descriptionalt [2]
Field139descriptionalt [3]
Field140descriptionalt [4]
Field141descriptionalt [5]
Field142descriptionalt [6]
Field143descriptionalt [7]
Field144descriptionflags
Field145buffdescription status icon description
Field146buffdescriptionalt [1]
Field147buffdescriptionalt [2]
Field148buffdescriptionalt [3]
Field149buffdescriptionalt [4]
Field150buffdescriptionalt [5]
Field151buffdescriptionalt [6]
Field152buffdescriptionalt [7]
Field153buffdescriptionflags status icon description flag
Field154manaco stpercentage %
Field155startrecoverycategory start to restore the category of the cool-down time
Field156startrecoverytime start to restore cool-down time
Field157
Field158spellfamilyname * New Skill series name
Field159
Field160
Field161
Field162
Field163
Field164
Field165
Field166
Field167

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