Splendid blueprint: how to plan a memorable website (version 2nd) (full color printing, the father of Information Architecture R. S. Wurman grand Recommendation)
[Original book name] Information Architecture: blueprints for the Web (2nd edition)
[Original Publishing House] New Riders Press
[Author] (beauty) Christina wodtke; Austin govella [same author's work] [author's introduction]
Translated by Cai Fang and Jing Tao [same translator's work]
[Book name] Turing programming Series
[Release news agency] People's post and telecommunications Publishing House [book no.] 9787115213631
[Mounting time]
[Publication date] May October 2009 [Opening] 16
Sample free trial: http://wwww.china-pub.com/192981
[Content Overview]
Under the Web 2.0 and social trend, your website is very popular, but the problem is also coming soon: information becomes increasingly complex and disordered, business processes become more complex, and search and navigation become increasingly difficult, users' Requirements for user experience are getting higher and higher ...... What should I do ?.
If you want to plan a splendid blueprint for your website in a rainy day, will you become a hardcore fan of your website?
Want to easily understand the essence of the mysterious information architecture and break through the bottleneck of thinking?
I want to know how the user-centered design concept can be best reflected in practical work?
This book will present you with a great feast on Website planning...
Unlike a general technical book, this book will bring you a brand new learning experience: enlightening little stories, interesting pictures, fresh and humorous texts, immersive instance drills ...... There will be no more frustrations, and no empty talk. Whether it is a website designer, programmer, planner or product personnel, an online shop owner, or a webmaster of a personal website, you will learn all the principles and skills in website design and planning in an unprecedented way, and enjoy the "Big Fun" with relish ....
[Contents]
Chapter 4 Basic Principles of item 8 ......
Experience and rules
1.1 Principle 1: logo guiding design ...... 1
1.2 Principle 2: Setting expectations and providing feedback... 4
1.3 Principle 3: Design Based on Human Engineering... 6
1.4 Principle 4: Stay consistent and consider standards... 8
1.5 Principle 5: Provide support for Error Correction-prevention, protection and notification ......
1.6 Principle 6: identification rather than memory ...... 11
1.7 Principle 7: Considering Users of different levels 13
1.8 Principle 8: provide context help and Documentation 14
1.9 The contents of this Chapter may disappear in five seconds... 15
Chapter 4 balancing rules between users, technologies and enterprises ...... 16
We will find that what companies want is to make money, what technicians want is to write code, what users want
Just get what you want, and many other amazing facts will be exposed to you.
2.1 who is your user... 17
2.2 win in five steps... 19
2.3 Why do enterprises need you to build a website... 21
2.4 What materials do you have ..........24
Chapter 4 so hooks and CD racks-everything must be well organized... 28
Many things may be a bad thing, while organizational order is a good thing.
3.1 can I help you...
3.2 Question 1: Are I in the correct position... 30
3.3 Question 2: Is there anything I want to find on the website?
3.4 Question 3: is there anything better on the website?
3.5 Question 4: What should I do now... 37
3.6 organize complex things... 39
3.7 complete card sorting-an exercise about the organization ...... 40
3.8 you can be in two places at the same time... 43
3.9 Faceted Classification .................. 45
3.10 random content shuffling... 48
Chapter 4 Information Architecture in bricklayer eyes ...... 50
Learn how to design a bottom-up architecture
4.1 get metadata... 51
Chapter 4 search ...... Found... 78
Study the search engine's "magic", algorithms, and query recommendations
5.1 Basic Search principles... 80
5.2 search should be fast, easy, and amazing... 83
5.3 search must be fast...
5.4 search must be easy to use... 86
5.5 recommended query tool... 87
5.6 vertical search ...... 89
5.7 Human discrimination ...... 90
5.8 search must be magical... 95
5.9 another point... 97
5.10 hope to read the user's mind... 97
Chapter 2 from A to B to C... 98
Another method is to allow users to smoothly transfer and avoid shopping cart and pop-up windows.
6.1 be smarter: use interactive design to tell stories more vividly... 100
6.2 role-playing: dress up as Barbie. 102 for designers
6.3 how to create a role... 105
6.4 scenario: Joseph Campbell method... 113
6.5 website path... 117
6.6 Task Analysis: Full graph... 121
Chapter 5 from the box to the page... 7th
Implement abstract thinking to specific designs
7.1 string chain ...... 125
7.2 let the page focus on the user's main tasks... 127
7.3 match the independent task to the independent page... 129
7.4 combine similar tasks... 132
7.5 use a website diagram to record the website structure... 138
7.6 allow access to the next step... 141
7.7 manage multiple next steps... 142
7.8 complete page partitioning for interaction 143
7.9 use a line chart to create a document for the page 147
7.10 The page is very important... 151
Chapter 4 navigation path... 8th
Let people find a variety of good things
8.1 four ways for users to find information 153
8.2 Category 3 navigation... 154
8.3 Global Navigation... 155
8.4 partial navigation ...... 158
8.5 associated navigation: Next Step and Security Network... 164
8.6 availability navigation, forgotten corner... 171
8.7 design navigation-Ask yourself three questions... 172
8.8 paging navigation -- navigation multiple pages... 175
8.9 sailing by the sea by the helm... 177
Chapter 4 building a social space... 9th
Creating a map of unknown territory for personalized information, forums, and user-generated content
Some "demons" and "Arson"
9.1 five principles of social architecture... 180
9.2 elements of social architecture... 185
9.3 people-oriented architecture ...... 199
Chapter 2 is now integrated... 10th
Design a website
Project: online magazine boxes & arrows... 201
Step 1: What does B & A need ........ 201
Step 2: what the problem is... 202
Step 3: reconstruct the problem... 203
Step 4: Who is the affected user... 205
Step 5: What do you want to do... 207
Step 6: what is our content... 209
Step 7: How to Implement technologies... 211
Step 8: design the keyword page... 215
Step 9: design the article page... 219
At the end of chapter 11th ..................................... .... 226
Past, present, and future of Information Architecture
Now .......................................... 227
The future of Information Architecture ......
Index ........ 229