Our cottage starling here to the end, we have to say that this is a very good 2D framework, his design and architecture for many subsequent frameworks have provided a good reference, such as the rise of the Egret, our interpretation is only a glimpse of the inner part of the Starling, Interested friends can continue to see the source of Starling, there will be more harvest!
Regret is that I came to repent at this time (the result of the interview was despised), began to look at 3D this piece of knowledge, but I always believe that a truth, pay never too late, let's keep moving!
It is also necessary to view the Starling update log to understand the dynamics of this framework: Starling Chinese Station
If you are interested, you can transplant starling to HTML5, I also provide a great God of the top 2D frame building tutorial for You (HTML5): http://html5gamedev.org/wp-content/special/wegbl/index.html
Well, the last note is not full of emotion, and finally the dry food is not mentioned things:
- The Resource management class assetmanager:1.3 provides a class that facilitates asynchronous queue loading, which makes it easy to manage all the resources that are used.
- Dynamic Twist Filter: 1.4 provides, can use various effects, specific address points here;
- Filters: 1.3 is provided, using filters that are basically consistent with the native flash, the filter is very fast, but it always increases the number of draw calls and the extra texture memory they need;
- Zoom mode: 1.3, it is convenient to use this property to fit a variety of resolutions;
- Integration with other Stage3D frameworks: mainly and Away3d integrated use, details point here;
"Stage3D Study notes continued" Cottage Starling (12): summary and something not mentioned