State Monad in C ++, statemonadin
A c ++ version of State Monad. C ++ 11 is required.
#include <functional>template<template<typename> class M> struct Monad { template<typename A> M<A> ret(A); template<typename A, typename B> M<B> bind(M<A>, std::function<M<B>(A)>);};template <typename A, typename B> struct Tuple{ A _1; B _2;};template<typename S> struct State { template <typename C> struct type : Monad<type> { std::function<Tuple<S, C>(S)> runState; template<typename A> type<A> ret(A a){ std::function<Tuple<S, A>(S)> f = [a](S s) -> Tuple<S, A> { Tuple < S, A > r; r._1 = s; r._2 = a; return r; }; type<A> s; s.runState = f; return s; } template<typename A, typename B> type<B> bind(type<A> fa, std::function<type<B>(A)> f) { std::function<Tuple<S, B>(S)> fr = [fa, f](S s) -> Tuple<S, B> { std::function<Tuple<S, A>(S)> f0 = fa.runState; Tuple<A, B> r = f0(s); std::function<Tuple<S, A>(S)> f1 = f(r._2).runState; return f1(r._1); }; type<B> s; s.runState = fr; return s; } };};