Stop talking, start doing. You can also make 2 games in 10 days

Source: Internet
Author: User

Original article, reprinted Please note:Reprinted from All-iPad.netLink:Stop talking, start doing. You can also make 2 games in 10 days

An article from Karnak games: Stop talking, start doing. postmorten of how I made 2 games in 10 days.

 

Let's take this advice from million=:

"[...] In today's markets, regardless of the industry, you're going to get bombarded with information overload. massively so. and its dead easy to get lost in it and never get started.It's even easier to convince yourself that while you're consuming more information, you're doing yourself a favor.

But here's where you're re dead wrong.

When people I interviewed were very strategic with their learning. Why? Because most of the time, they were on the playing field, playing. their lessons came not from a book, audio or DVD seminar, but from putting their ego on the line and testing it out in a real world scenario."

The year is already finishing and I didn't have a game. While the appstore is everyday flooded with games from people that actually do something. Well... It was time to get to action.

 

Yes, a year and a year later, and those good wishes remain in the original place. Various novel applications on appstore are emerging, and various success stories are heard one after another, however, my plan has never been started.

 

Every day, I keep reading the latest articles, and I know about all the latest technologies. The recent development of the industry can also reveal some reasons. Therefore, I always have the following idea: I have read so many articles and mastered so much knowledge that I will always be able to make the best game one day. However, "success" is always late.

 

Maybe, like the author of the article: the need to close 2010 with a game on the appstore. But remember to change 2010 to 2011.

 

Game Ideas?

The ideas of the fruit game is that you only need to draw your fingers on the screen. The ideas of the bird game is that you pull a slingshot on the screen, and the ideas of the rope game is to cut the rope with your fingers, the idea of frog games is to tap the screen to bring frogs up ...... This is a mobile phone game. It does not need to rely heavily on gun balls in Europe and America. It is not necessarily suitable for cell phone small screens, nor does it need to think about Japanese RPG games, I have no patience for playing mobile phones for so long. Think about what is simple.

 

Artist?

The elance, odesk, and freelance mentioned by the author are both good. If you are in China, you will be pleasantly surprised to find them on the 17173 page.

 

Programming?

Now it's not the time to write games with assembler. You don't need to understand Java/DOTNET, or use some simple explanatory languages, for example, Lua can play games.

 

 

As the author of this article has experienced, no matter what mistakes have been made, no matter how many game ideas have been modified, no matter how many copies can be sold, finally, the game appeared on the appstore as mission accomplished. Is turned from"I want to make a game"To"I made a game! I made two games !".

 

"And that's the final lesson I want to share:Stop talking, start doing ."

 


Original article, reprinted Please note:Reprinted from All-iPad.net

Link:Stop talking, start doing. You can also make 2 games in 10 days

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