Study Android Adobe Flash Lite

Source: Internet
Author: User

There are actually many excellent extension libraries on Android Adobe Flash Lite. Every IT company has a great investment in the mobile field, in addition to the Symbian Foundation, Open Handset Alliance, and LiMo Foundation, let's see what else is there.

1. Android Adobe Flash Lite

This is a necessary plug-in for mobile devices. The Android system supports Flash games and Flv video playback by installing the Flash Lite plug-in, from the built-in Youtube client of Android phones, it is inevitable that the Flash Lite plug-in is pre-installed. Currently, the Flash 9.0 version has been developed on the desktop platform. How many Android platforms will be installed? The Qualcomm CPU used by HTC Dream is suitable for pre-Installation of the latest Flash Lite 3.0, which will support the main features of desktop version 8.0.

◆ Flash Lite 1.1 is similar to Flash 4 for simple games, screen protection, and animation playback.
◆ Flash Lite 2.1 is similar to Flash 7 games and programs. It supports advanced object-oriented programming and Flv video decoding.
◆ Flash Lite 3 is similar to Flash 8's rich game, Youtube's online video and music, and supports RIA features, but not in the Flex category. Of course there are still many MID devices that support Flash, such as Nokia N810, but they do not use the Android platform, but Nokia Maemo Linux.

2. Adobe Open Screen

This is a UI Layer Technology. If the Android platform has it, the program can write a more advanced user interface through Open Screen, with a higher user experience, the legendary TAT theme uses a lot of OpenGL ES acceleration, but Open Screen can do the same, which is not the same as the legendary Adobe Apollo.

Iii. Microsoft Silverlight

Silverlight is Microsoft's latest UI technology and has become the Flash killer. It mainly uses a subset of WPF to support rich clients, however, similar to Flash, a plug-in or Runtime Library is required for display. In the future, cross-platform support for Symbian and Windows Mobile will be adopted. However, the Java architecture provided on the Google Android platform cannot be used, unless Google and Microsoft work together.

4. Sun JavaFx for Mobile

Shengyang's j2s seem to have been forgotten, but it can still be very different from Dalvik in multiple system platforms, currently, it seems impossible for Dalvik to run on other mobile platforms. Sun has done it for the RIA era.

A lot of UI components, JavaFX and F3, have no relationship. JavaFx can run on the j2s and Android platforms. It seems that the compatibility is still the best. If you can use j2s, you can also work on Android, but this is no longer needed, it is not very difficult to transplant between the two Android platforms.

V. Trolltech QT

Android Adobe Flash Lite should not be unfamiliar with the Liunx development platform, but QT is almost lost as a C ++ library and Android platform, however, if necessary, Google may work with Trolltech to act as an intermediate layer framework that is as efficient and fast as OpenGL or Webkit.

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