Summary on the development of web-based killer games

Source: Internet
Author: User
The website version of The killbar and youlian are the two main online killer games. At work, I also developed a website version of the killer game according to the company's requirements. Although the project has been developed and all functions are basically available, there are still some performance problems. Although most of the data processing has been sent back to the Js of each client for extraction and analysis, the data interaction between the client and the server often gets stuck. Although most server-side programs and client-side processing programs have been optimized, this phenomenon has not been fundamentally solved. Another important question is how to provide a unified clock for players in the game, because it is based on the web version, that is, the program interacts through the HTTP protocol, therefore, the clock issue is not easy to unify. If the clock is placed on each client for processing, the speed of each computer and other execution factors will lead to clock inconsistency, therefore, unified clock is also the second factor in this game. If it is controlled by the server, the performance will be very poor, and if the amount of concurrent processing is too large, the server will not be able to stand it. Third, it is a good solution. These problems mainly involve role control and game Status Control in the game, as well as different game operation prompts and operation restrictions for each player in different game states.

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