With the Map editor and web version of the engine, the Symbian version of the engine also came out (don't come out, bear classmate will chop me: ().
Just written code, currently not using Double-buffer and DSA, so the drawing speed is slower.
To be just in case, copy the following resource files to the right folder.
../data/1.png /epoc32/winscw/c/resource/apps/E51BEF1E/1.png
.. /data/1.png.mapinfoc/epoc32/winscw/c/resource/apps/e51bef1e/1.png.mapinfoc
.. /data/2.png/epoc32/winscw/c/resource/apps/e51bef1e/2.png
.. /data/3.png/epoc32/winscw/c/resource/apps/e51bef1e/3.png
.. /data/4.png/epoc32/winscw/c/resource/apps/e51bef1e/4.png
.. /data/2.png.mapinfoc/epoc32/winscw/c/resource/apps/e51bef1e/2.png.mapinfoc
.. /data/3.png.mapinfoc/epoc32/winscw/c/resource/apps/e51bef1e/3.png.mapinfoc
.. /data/4.png.mapinfoc/epoc32/winscw/c/resource/apps/e51bef1e/4.png.mapinfoc
.. /data/1.rcmap/epoc32/winscw/c/resource/apps/e51bef1e/1.rcmap
Next to consider the idea of improving the map patchwork, using the matrix + layer of the way on the phone show is slow ...
This article supporting source code