Synthesis of super intelligent robot face with Photoshop

Source: Internet
Author: User

The recent space science fiction blockbuster "Interstellar Crossing" hot, let the sci-fi theme again hot. In addition to space is a popular sci-fi theme, artificial intelligence is also a popular sci-fi theme. Some foreign PS great God has been used to synthesize the intelligent robot, in general, these PS synthetic robot poster mechanical sense are very strong, cool and have type.

Traditional robots are often combined with humanoid and mechanical designs, which are more frightening than pure mechanical design or full human design. Like "Terminator" or "Star Trek" Borg, the combination of human tissue and machinery has left a deep impression on us, reminiscent of the Victorian horror of a medical experiment that is more terrifying than the full synthesizer of the Silver Wing Killer and the Cylons of Battlestar Galactica.

This PS tutorial will bring foreign PS great God to use Photoshop to synthesize the face of super intelligent robot. This PS tutorial is used more layer adjustment function, need to use Adobe Photoshop 6 or higher version, spend time about 4 hours, suitable for a certain PS based on user learning practice.

Final Effect Diagram:

Figure 00

Step:1

Open PS and create a new A4 document and import the portrait footage into the canvas, the portrait being the prototype of the robot. To make it look smoother, you need to look for characters with bright and dark shadows and stylish styles. This PS tutorial looks for the avatar material as shown in the following illustration:

Figure 01

Step:2

Select the Lasso tool in the toolbar, select the face area you want to cut in the footage, and then select Layer > New > through Cut Layer in the main menu bar to finish cutting the face. Move the cropped face layer to the upper right of the canvas and hide it.

Figure 02

Step:3

Select the avatar layer in the Layers panel and select Layer > Layer style > Inner shadow. In the Inner Shadow Setup Panel, set the blending mode to multiply, opacity to 68%, Angle 120°, distance 0 pixels, block 31%, and size 114 pixels. Set as shown in the following illustration:

Figure 03

Step:4

In the Blending Options panel, select the bevel and Emboss. Structure part: Set the inner bevel, the method is smooth, chroma 241%, size is 10 pixel, soften to 16 pixel. Shaded parts: Angle 90°, height 21 degrees, high light mode is white bright, shaded mode is opacity 75% black linear deepen. Set as shown in the following illustration:

Figure 04

Step:5

Now import the metal skull material and place the skeleton in the face where it was just cut out. Create a new layer, fill it with black, set the blending mode to the screen, and then use the brush tool to paint the skull's teeth to bleach the teeth.

Figure 05

Step:6

Select the metal skull layer and select Image > Adjust > Levels to set the 0/1.40/255 value. At the skull's forehead, there is a larger light part that needs to be dealt with. Create a new layer and choose to use the Color picker to select the gray near your forehead and remove the light part with the brush tool.

Figure 06

Step:7

The following is an introduction to the material that acts as a "nose"-a pattern similar to a computer cooling fan. Use the Lasso tool to select the area of the skull's nose and take this area as the mask area for the cooling fan. Select Image > Adjust > Levels in the main menu bar to increase Black to 25, gray to 0.95, and white to 176. If you feel that the fan material is not in tune with the surrounding color, you can choose a black brush and dim the surrounding color of the fan.

Figure 07

Step:8

Download the camera footage and move the center part of the camera to the skull's eye position as the "eye" of the skull.

Figure 08

Step:9

Create a new layer at the top of the layers panel and then fill it with black. Set the blending mode to "color filter", select the red Soft brush, and then add the red glow to the "eyeball" position. The effect is shown in the following illustration:

Figure 09

Step:10

Display the face of the avatar you just hid, select Layers > Layer styles > Inner Shadow, tick the bevel and emboss, and set the same as above. However, it should be noted here that the blending mode of the inner shadow is the color, and the color is dark brown.

Step:11

In the main menu bar, select Layer > New adjustment layer > Photo filter to use color orange with a concentration of 20%. Set as shown in the following illustration:

Figure 11

Step:12

Select Layer > New adjustment layer > Hue and Saturation in the main menu bar, set saturation to-50, and add a gradient adjustment layer to set the gradient color to black and white, blending mode to soft light.

Figure 12

Step:13

Create a new layer at the top of the layers panel, with the fill color blue #12497c, set opacity to 60%, and blend mode to soft light. In the Add layer, fill the green #257940, set opacity to 60%, blending mode for soft light.

Figure 13

Step:14

Add a layer to the top of the layers panel, fill it with black, and set the blending mode to multiply. Choose white Large diameter soft brush to add black corners around the face. The effect is shown in the following illustration:

Figure 14

Step:15

Finally add an eye glow effect. Select all layers, then merge layers (ctrl+alt+shift+e), select Filter > Blur > Gaussian blur, set radius to 20 pixels, change blending mode to screen, and set opacity to 80%. The final effect is shown in the following illustration:

Category:
    • PS Composite Picture Tutorial

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