Talk about the 3 issues that the new players in the game design industry are most concerned about

Source: Internet
Author: User

What is the difference between a game's original picture and a game UI?

The original game painting in the project is mainly responsible for role, scene design, there is a game of propaganda posters and cut-screen interface, such as high degree of completion of the poster, the original painting more emphasis on design and painting performance, in the interaction of small demand, communication is also less, basic and three-dimensional, the main U.S. communication is enough, the following I put some of our projects need to design , easy to understand the original painting work content.

UI industry I understand it mainly includes:

Game UI

APP UI

Web UI

After nearly 20 years of development, China's gaming industry now every year nearly billion of the value of the old culture industry has been far from the film industry behind, and become the leader of China's cultural industry exports, China's gaming industry is becoming an important force in China's economy can not be ignored, with the development of industry and technology, Now the whole game industry is divided into the following types of games: Client games, web games, mobile games, video games, other types, which the client and the Web game has been developed for many years, currently known as saturation, mobile end and video games belong to the new industry, especially with mobile end game development fastest.

  1. Game UI

Need strong hand-painted ability, aesthetic ability and software operation ability, comprehensive ability need high, also have strong communication ability (game company we need and operation, planning, art, procedure together to communicate a lot of work problem)

The design needs to have a strong game, there are also interactive requirements will be higher, some advanced game UI posts also need to be simple animation and special effects.

Below I will be the game UI designer's needs of skills and corresponding pay to do a simple introduction, the following reference for my personal experience and years of industry experience, only for your reference, I hope to new friends to help, thank you.

The following are the work experience of the primary game UI to the senior game UI and the skill proficiency required.

1, UI Assistant, 0-1 years work experience, no complete project experience, only simple interface design, icon portrayal and puzzle, and work communication and practical ability is weak.

2, UI design, 1-2 years work experience, 1-2 complete project experience, can make Basic UI interface and have a certain icon rendering ability, but the project experience is weak, control the whole project style definition a little bit laborious.

3, the main UI design (team leader), 2-4 years of work experience, have a number of complete project experience, you can control the mainstream game style UI design, and have some management experience, in the interface and icons have a strong level.

4, UI Art Direction (director), 5-8 years work experience, there are several successful project cases, good at different styles of theme UI design, high aesthetic, interface, icon painting has a strong ability, in the industry has a certain degree of visibility, a few years of project management experience, strong communication skills, network is strong, can cultivate the ability to improve new people.

Well, you must be very anxious to know how many of the above four kinds of ability designers are treated, so let's announce the answer to speed.

(Hint: The following announcement standard is front-line city designer pre-tax income, no calculation of bonuses and dividends, just pure wage income range, I did not get the director of the group said the monthly salary of 40,000 of the offer, but I have received a monthly salary 3w+ offer, so I listed the salary is more objective and real, I hope you can improve your ability to get the treatment you like.

1, the primary game UI design, monthly salary of 3-5000 yuan, annual salary of about 460,000 yuan.

2, intermediate game UI design, monthly salary of 6-10000 yuan, annual salary of about 7.12 million yuan.

3, Advanced game UI design, monthly salary of 12-16000 yuan, annual salary of about 15.2 million yuan.

4, the senior game UI design, monthly salary 20-40000 yuan, 24.5 million yuan.

  2, APP UI 3, website UI

This type of design is mainly responsible for our daily mobile phone software UI effect, there are some Web site UI effects, hand-painted requirements are very low, most of the software can be done, I understand the layout and color needs of a strong aesthetic, do things are also biased plane, flat.

There are some differences between the treatment and the game of this kind of design, they often follow the project team, some project bonuses and the lifting layer are also based on the project, but the general situation is as follows.

1, the primary UI design, a monthly salary of 2-4000 yuan, annual salary of 2.5-50,000 yuan.

2, intermediate UI design, monthly salary of 4-7000 yuan, annual salary of about 580,000 yuan.

3, advanced UI design, a monthly salary of 7-12000 yuan, annual salary of about 8.14 million yuan.

4, Senior UI design, monthly salary of 12-20000 yuan, annual salary of about 14.25 million yuan.

Because this kind of design only needs to be familiar with the software, does not need the hand-painting ability, the elimination rate will be higher than the game UI, because the more people easily will be eliminated faster, I believe we have heard this sentence, in recent years with the original painting and three-dimensional industry saturation, more and more original painting and three-dimensional has begun to turn to the emerging industries, Currently the game UI and special effects on the market than the original painting and three-dimensional higher than the big cut, this situation can also be asked to know that the root of the industry is now more and more attention to human-computer interaction and visual effects, and this aspect of the lack of talent, there is also a reason is the original painting and three-dimensional development of more than 10 years, has a relatively excessive talent, Newcomers want to enter the requirements and treatment often do not wish.

  Is there a way to learn the UI?

Hello, my name is Jack, I'm glad to hear from you. Self-study UI pretty good, cultivate the spirit of hard work, I am also the original painting started, late turn UI, my blog has my experience of growing up and different stages of work, I hope you have some help, Youku has nearly 100 hours of video teaching, Explain the next couple need to understand the hand-painted, perspective basics, software tips and icons, interface making methods, relatively simple, but very suitable for self-study new, petals have some of my work and students, you can also understand our line of UI practitioners and future strength of your competitors, I will update the public service tutorial, Finally I have a Baidu cloud disk, I have accumulated the UI material and some of our group administrator to share the material also put inside, you can also pay attention to the following links, weekly update Oh, I hope to help you.

Hope that some of the links are helpful to everyone.

Jack Blog: http://blog.sina.com.cn/deviljack99

Petals: http://huaban.com/dj451056546/

Cloud Disk: http://pan.baidu.com/share/home?uk=3545555410

Youku: http://i.youku.com/Deviljack99

Network Design Book: http://hao.UIsdc.com/book/

Ha, self-study material, video, the goal has, will try to refuel on the line, I wish you an early success of the dream:

  01. How to turn the traditional art to game design? Feel the design is powerless?

Sketch color is OK, but go to design feeling very bitter hand, the original set of methods no matter how to adjust the method to adapt to game design? For traditional art is born to say how to practice design better? How to break through the design bottleneck?

Jack: There are often students complaining that there are too few ideas in the brain to think of a good design, this problem seems to me is because usually see less, think less, practice is also less, there are a lot of new people have a problem is, I am the designer only look at the design of information and materials, not to see other industries information and materials, This, of course, is not conducive to our creative design thinking training.

Lu Xun's teacher once said: "Learning should be like bees to collect honey, if ding in one place, the income is very limited", then we enrich the brain when the inspiration should also pay attention to, good illustrations, original painting, photography, three-dimensional, graphic design, hand-drawn sketches are inspired by our inspiration, to form the normal times when there is nothing more to visit the site, Look at the material of good habits, and gradually improve their aesthetic ability and enrich the brain creative bar.

When we do the above, read a lot of information and materials our aesthetic has been a certain progress next is to draw, more in the sketch book to record their own inspiration and creativity, their own kung Fu also improve, so there will be no yangaoshoudi bad habits.

I have taught a lot of game UI designers classmate, a lot of students as new people have the biggest bad problem is not to pay to think of the harvest, often a lot of students will ask me: "I heard that the game industry UI design is very lucrative, you see my 0 Basic school can reach about 8,000 of the salary, or I want to learn to go to a big company", These are actually not realistic, want to get what to pay how much effort, remember Yangaoshoudi, and do not do actual action.

Hope that the appeal of the answer to the students you have helped, if you like to see me more articles.

August 16, 2015 in the Tencent class has a February free public interest class, if the need for friends can come to lectures, and exchange Kazakhstan. Subscriptions: http://ke.qq.com

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