Team Task 3: daily Meeting (2018-10-18)
We are the second group.
The software we develop is aircraft wars.
Organized by: Li Belong, 2016035107096, project manager
The problem of yesterday's difficult blood bar, we replaced a simple way, directly using an empty blood bar covered with red blood bar, when beaten to reduce the length of red blood bar. Solve the problem of Boss Blood bar in this way.
The reason for today's Burndown chart lag is that when the aircraft appears randomly on the screen, it is found that the aircraft will only appear randomly above the screen without appearing below. Our software engineer examines the problem and solves it.
The problem with the team today is that there are differences in the attacking model of the hard boss. Some people think that since the boss should have cool attack effects, some people think there should be a complex attack mode. Finally, in our discussions,
Determines the attack pattern of the hard boss using randomly fired bullets.
Team Task 3: daily Meeting (2018-10-17)
We are the second group.
The software we develop is aircraft wars.
Organized by: Li Belong, 2016035107096, project manager
Today Burndown chart lag is because yesterday's production boss difficult blood bar function to today has not been completed, in considering whether to change a boss difficult blood bar mode.
The team encountered the problem is that the development of this game using Gamemaker8 This development tool, the team of software engineers have not been contacted so the operation is not very skilled, we are working to familiarize themselves with this development tool, in order to write a better game for everyone
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Team Task 3: daily Meeting (2018-10-16)
We are the second group.
The software we develop is aircraft wars.
Organized by: Li Belong, 2016035107096, project manager
The difficulty of the team today is that the boss's difficult blood strips are not made, and our software engineer is looking for some information to try to get him out.
Team Task 3: daily Meeting (2018-10-18)