1. server performance testing: the load capacity of the server, the maximum number of persons simultaneously online and the maximum pressure on the server;
2. Client performance: FPS, same screen count, CPU, memory, handle...
3. packet transmission over the network involves the Protocol: WPE packet capture? Other tools to modify the login package and mobile package
4. Realization of Game Performance in various network environments, such as latency and packet loss...
5. packet analysis, packet header, packet body, and size
6. operating system compatibility, such as Vista
7. Communication and efficiency between various modules of the server...
For details, see:
Technical difficulties in game testing:
Compared with traditional software testing, the program logic is very complex, and the timing of the logic flow requires strict attention (for example, when role data is written to the database). The powerful white-box testing team cannot replace the black box testing. black Boxes often play a major role; there is no available automated testing tool; 95% are self-developed tools for testing. the test method is critical.