The co-process in unity

Source: Internet
Author: User

        //The coroutine would continue after all Update functionshave been Calledon the next frame.        yield return 1; //Continue After a specified time delay, after all Update functions has been called for the frame.        yield return NewWaitforseconds (2); //Continue after all fixedupdate have been called on all scripts.        yield return Newwaitforfixedupdate (); //After a WWW download have completed        yield return NewWWW ("URL"); //Chains the Coroutine, and would wait for the MyFunc coroutine to complete first.        yield returnStartcoroutine (Loadpic (URLs));

The co-process in unity

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