*res/raw and assets the same point:
1. The files in both directories will be stored intact in the APK package after being packaged and will not be compiled into binary systems.
The differences between *res/raw and assets:
The files in the 1.res/raw are mapped to the R.java file, which is accessed directly using the resource ID, i.e. the files under the R.id.filename;assets folder are not mapped to the
In R.java, the Assetmanager class is required when accessing.
2.res/raw can not have a directory structure, and assets can have a directory structure, that is, assets directory can be set up folder
* Read File resources:
1. Read the file resources under Res/raw and get the input stream to write in the following ways
· InputStream is =getresources (). Openrawresource (R.id.filename);
2. Read the file resources under assets and get the input stream to write in the following ways
Assetmanager am = null;
am = Getassets ();
Note 1: Google's Android system handles assert there is a bug, in the Assertmanager can not handle a single more than 1MB of files, otherwise it will report an exception, raw without this limit can put a 4MB Mp3 file no problem.
NOTE 2:assets folder is stored without compiling the original file, that is, the folder inside the file will not be like XML, Java files are precompiled, you can store some pictures, Html,js, CSS and other documents.
The above is a small set of Android to introduce the difference between the asset and raw, I hope to help you, if you have any questions please give me a message, small series will promptly reply to everyone. Here also thank you very much for the cloud Habitat Community website support!