Objectified-The design of the documentary is relatively long, several times to read, because like to do the next record and personal notes, easy to think later when you can filter the idea, think about what they are doing. The more contact with "product design", the more the thought of the former narrow, really love the design, should be proud of their industry, the enthusiasm again into the user and details of it, affect more people ...
* Each product tells a story that represents its creator.-the connotation and cultural characteristics behind the design;
* Design to think about not the customer, but the real user, and even pay attention to the extreme situation of the group-target object of design;
* Design can subtly improve people's ways of doing things, and even improve life-the attitude of design;
* We can even design nature ...-The design of the wild fantasy;
* Market too much sloppy, not friendly design, too many unnecessary things-reflection of design;
* Good design is innovative, practical, aesthetic design, easy to understand, honest, barrier-free, durable, detail consistent, friendly, and most important: good design is less design-The purpose of the design;
* In the commercial market, the design is rarely the answer, but the apple ....-design is neglected;
* Why is he like that, not like that.-design of thinking;
* The best design in life is often ignored by the user, taking it for granted.-low-key design, latent nature;
* form, symbol (assumption), situation (relationship)-Three stages in the design of the current development;
* The primary purpose of the design is to create a comfortable environment-situational design;
* The hardest job is to cut, subtract, and prune-design challenges;
* Anger, dissatisfaction, unknown-the power of design;
* Products because the design becomes more expensive, the future to design as a product promotion-One of the values of design;
* The car is a reflection of your emotional energy (the front of the car's face)-Design of emotion;
* Details ... Moved... The exchange of products and users ...-Communication with the user;
* Product is not good, users complain that they are not smart enough, but it is the responsibility of the designer-The responsibility of the designer,
* Creating more and more emotional products, stimulating people's minds, and producing products that resonate-humanistic design;
* Interactive design is not only the interaction with the screen, can be product, hardware interaction-integration behavior Design-Generalized interactive design;
* Design Impact decision-solving problems, reacting to reality, responding to people's needs-design value of two;
* Designed to think-design as a tool for exploring ideas and finding problems-other functions of design;
* Mass production of design-impact, infiltration, communication-Generalized design;
* Industrial design is difficult to catch up with the needs of users, whether it can better play people's creativity to create more things, or to increase the things they do for themselves, or create a way or a platform for their display- Universal design ;
* The future-the way to do things, the way to portray the world applies to everyone-personalized design;
* The world becomes interconnected ...-the boundaries of design;
* You've got it, why don't you enjoy it ...-enjoy design!!!