Here is a description of the growth of the surface of the Maya production method, the aircraft from the plane after the deformation expansion, and then the fuselage shell in gliding after a period of contraction disappeared, as there will be close-up lens, the requirements of shrinking aircraft shell must have thickness, guide angle.
Therefore, we can not use the method of transparent mapping, here using the editing of NURBs loft history to solve.
1 First create a nurbs sphere, rotate 90 degrees in the z direction, so that the poles of the sphere point to the front of the aircraft to be made.
2 by selecting Hull Zoom Mobile Edit CV Point, the ball into the shape of the aircraft before the expansion, if necessary, in the need to add details where the parameter line, (insert isoparms)
3 then select Isoparam Use the Detatch command to disconnect the aircraft casing at the seams and break the aircraft into separate nurbs surfaces.
4 Select the U or v direction of the Isoparams parameter line, with duplicate SURFACE CURVES the nubers surface parameter lines are copied out of the original surface, according to the sequence of the selection of each curve copied by the parameter line
5 then confirm close cancellation in option box of the Loft command of the surface menu under Maya's modeling module, select Partial to make the loft surface of the preserved history, The input of this loft node will have several Subcurve nodes that adjust the min and Max values to make the surface grow out or shrink away.
6 Create a Locator object with Add attribute to add a float property, set its minimum maximum value and default value, using connection EDITOR again this property as the Subcurve min or max input connection, Control all Subcarve participate in loft part, also can use Maya's driven key to control.