PS Detailed use of the method of grinding skin with high frequency. the essence of the high frequency grinding skin is to separate the color layer from the texture layer; the skin layer is the low-frequency layer, do not keep the details, just a little fuzzy, and maintain the original complexion; The texture layer is the high-frequency layer, which is very useful, retains the texture of the skin tone, texture, and the gray effect exists, Later only need to operate on this layer to eliminate spots and blemishes.
Original
Figure 01
Final effect
Figure 02
First, early processing:
1-1, this step we are mainly to adjust the color of the light and shade, eliminate the partial color. Create a new group named "Pre-processing," as shown in the following figure.
Figure 03
1-2, click on the group, the group expansion, the following figure.
Figure 04
1-3, press CTRL + ALT + 2 to bring up the high light selection, press CTRL + Shift + I to reverse the selection of the dark part, as shown below.
Figure 05
1-4, to maintain the selection, click on the layers of the layer below the create fill, adjust the button, select "Curve", the following figure.
Figure 06
1-5, the RGB channel brightening, parameters and effects of the following figure.
Figure 07
Figure 08
1-6, we just need to light the left side of the dark, the right color is normal, below we put the right color to restore. Set the foreground color to black, select the Brush tool, and the brush opacity is set to about 20%, as shown below.
Figure 09
1-7, brush the right skin color out, the following figure, the mask effect as shown in Figure 9.
Figure 10
Figure 11
Classification:
- PS Getting Started Tutorial
- PS Grinding Course