The pntriangle example of klayge supports instanced tessellation.

Source: Internet
Author: User
Reprinted please indicate the source for the klayge game engine, the address of this Article for http://www.klayge.org /? P = 841 

 

It took several hours to implement instanced tessellation and integrate it into the pntriangle example. Tessellation is also supported on d3d10 graphics cards. Instanced tessellation is fast and practical. For more information, see http://developer.download.nvidia.com/presentations/2008/gdc/inst_tess_compatible.htm.

Currently, adaptive tessellation is not supported, so the subdivision levels of each triangle are the same, which is a burden for GPU. I will make improvements later.

Contrast pictures in http://www.klayge.org /? P = 841

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