The role of Unity3d EventTrigger

Source: Internet
Author: User

If we want to accept events from EventSystem , we need to add the EventTrigger component on the gameobject.

Note:attaching this component to a gameobject would make the object intercept all events, and no event bubbling would occu R from this object!


EventSystem

Process input, Ray, and send events in the scene ( Unity scene). A scene contains only a eventsystem, and when we create a UI component in the scene, Unity automatically creates a EventSystem component for me.

This article is from the "Quick" blog, so be sure to keep this source http://quick007.blog.51cto.com/7454007/1769501

The role of Unity3d EventTrigger

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