Since the beginning of the expansion, I have been thinking about a stable and reliable way of thinking. Now I have an eye on it. I have tried a few things and it feels good. First, I would like to share the following:
1) only two sub-cities are opened, except in special cases.
Re: after many years of experience, opening two sub-cities is easier to select site than opening three sub-cities. The policy is faster, the happy problem is easy to solve, and the security is good. The contribution of scientific research is not lost in three sub-cities. This is because the separation of 3 is the slowest, And will drag happiness and the State. The actual scientific research is not better than the two in the middle, but in the later stage, if the research efforts are made, the three-point contribution of the research will be exhausted.
2) the right line of honor is preferred. In special cases, you can take the left line to take the Army (for example, the war is imminent ):
Re: first rush to the garrison + smiling faces and cultures, and then go to the left line. In this way, the smiling faces are less stressful and the culture is fast, which has little impact on the level of practice.
3) the philosophy behind composite bow technology, education after crossbows, and oil after machine guns. This is the so-called "First Army idea ":
Re: because it takes time for the sub-city to complete the library, it is necessary to compose the bow and practice the battle early. The city wall is also crossed. If it is rush, you can buy a city wall to withstand it urgently. The sub-city library is good, and the philosophy is just right, and the sub-city library is ready. After cutting-edge crossbows, you can easily push down 1 ~ Two machine guns and one machine gun can be pushed down.
4) early launch of the Navy:
Re: if there is a port, two warships and one private ship will be taken out early. warships will first upgrade their naval battles, and the private ship will be taken out with a knife. Early departure is not only dominant in AI, but also early training.
5) discard Sponsorship:
The sponsorship route can be left alone or just opened, and the city-state of the task alliance can be completed.
6) happiness first:
At least open the door in the industry, Open the door in a rational way, Open the door in a rational way, and open the door in a traditional mode. Only 12 policies can be easily implemented, it can provide a steady stream of happy support for conquest. All these policies are possible.
I:If there are less than four sub-cities, it is better to go to business after completing the honors. This is because the cost of policies is not high, and the value of autonomous policy cost reduction is not great. It is better to achieve commercial open-source and throttling. Generally, there are no four good cities to build, so I usually take this route.
II:If there are four more sub-cities (including), it is better to mix the three policies on the right of autonomy and the left of honor. This is because the earlier the policy cost is, the more valuable it is. The more valuable it is to send farmers and each city + 1 culture.
7) destroy infantry:
The remote attacker is the main attacking force, while the cavalry is responsible for field operations and the final blow. Tank + aircraft later, no infantry required.
8) Let go of religion:
If it is not a civilization or map suitable for robbing religion, it is better to stop sending at night because it consumes too much resources. Religion is a icing on the cake and you don't have to worry too much about it.
What do you think? In addition, the statement pursues "stability" and has nothing to do with "optimum.
The second arrow -- G & K robust passthrough shensway