The third session of "creative positive energy" mobile APP analysis and design competition in central

Source: Internet
Author: User

The third "creative positive energy" Central Central mobile APP analysis and Design competition

Entry Tips

In this competition, my team in the preliminary round to the relative back to the rankings into the second, and in the relative to the ranking in the semi-finals, failed to enter the final.

The result of failure to enter the finals is expected. However, the low overall ranking is necessarily a reflection of the competition in the preparation of the problem. These problems are clearly caused by bad habits and behaviours that have long been detrimental to the achievement of good results in the course of life and ascension.

Through the analysis of the game process, I made the following summary. The summary will try to reflect the facts of the preparation, and discard the bad ideas that are entirely attributed to objective factors.

First, functional focus is not prominent

The "from" feature highlights focus on "convergence", which is the extension of a known resource for a single landmark. In the speech, this is divided into three sub-functions to show. However, the relationship between sub-functions and maps, landmarks is very fragile, so that each function appears fragmented, outside in the speech as "expansion for expansion", there is no occasion.

The problem has been discovered in fact in the course of the speech arrangement.

Don't perfection! Can be free to play, even just say the highlights. (If you have 15 seconds to say this product, what do you say)

You can use a slice to express the relationship between the landmark and the landmark bearer information.

Second, serious tension during the presentation

Tension is a continuation of the whole process of preparation and presentation.

The presentation was initially found to be incoherent and confusing, but unable to make a complete correction. Lack of confidence in the speeches before the official match.

Third, not paying attention to the game and the Luck Psychology

Attitude!

The attitude to this competition has a serious and not correct. It's too much to get lucky when things overlap in preparation and preparation. Seemingly in preparation, but not mediocre.

The previous experience of the game to measure their own ability, expectations are high but the actual ability is not enough.

Preparation time period is very short, no function precipitation time.

Four, Team organization seriously unfavorable

With teams is not just a matter of achieving results.

Teamwork is by no means "what I have to do ... To...... To do ", the basic can not be perfect convergence.

Poor teamwork can slow down the efficiency of a project's normal operation. Effective integrators need to be accurately assigned according to each person's ability, and the inability to understand the ability leads to errors in assigning tasks that are most evident in this preparation.

Teamwork requires God, but does not require the emperor. Don't be a cronyism.

Five, Possible objective reasons

After the row, the jury spirit burnout. (own information does not catch the jury's bright spot you want to let others not burnout?) (Is there any effect on grades before and after the qualifying?) At least the result seems to be nothing. )

In the same game, more of the same kind of products caused by the functional highlights are not prominent.

The entry point of excellent works is obviously winning.

The amount of information you are trying to present is too large, and 5 minutes of time has a certain impact on the presentation.

Six, Guidance for future work

Hostility is too heavy, long-term slack must be received.

Do not think too much about yourself, really stand in the perspective of "people" to think about the problem.

Communicate with people around you, not only with the professional or the same category, but also in the future of the relevant industry practitioners.

The direction of future involvement. Still need to take in-depth development and basic learning as the main.

The ability to express needs to be systematically improved. display effect, in the future any form of display will be back to the manuscript , and to do with PPT synchronization. You can try the presentation method for the actual scene design, the full concatenation of each sub-function and its coupling.

Teamwork, put on paper, oral affirmation of problems. Before you arrange your task, you can take every step and explain it, make clear the risk control, and be able to save the situation at any time. Expect real-time feedback from teammates.

Prepare for the race:

Change from a task dimension to a category dimension. Copywriting and PPT A person to do part of.

In the future, we should pay attention to the methods in the design and arrangement of speeches, and adopt the idea and organization way of the grading rules. Ask yourself frequently, "What game is this?"

We should not think too much about products from a technical point of view and enhance our thinking flexibility.

Avoid using engineering thinking to participate in the Arts students competition?

Product managers and developers should not have the same mindset (what about conflict of mind). "What do I want?" "What can I give?" "Conflict.

Product design and product development are not the same. How to make the occasion clear when conveyed.

For development experts, it is no better to find a new entry point and make a function than to do a full platform difference. Do not ask for wide and deep seeking. Refinement.

The third session of "creative positive energy" mobile APP analysis and design competition in central

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