Three ways to improve zbrush bone carving skills

Source: Internet
Author: User

Here are 3 expert tips for the torso section:

1, build the main shape

After the model is formed, the visualization presents some changes, and the re carving model is a good way to further understand the skeleton.

Next use skeleton reference pictures, first create the larger body of the module, rather than the carving of each muscle into a virtual body of simple clumps.

Try to think of it as a working bone blood vessel, understanding that when the knees are bent, the four muscles will stretch and flatten, the definition of the muscle will become smoother, and the muscles of the legs will become tense.

2. Skeleton Mark

Although everyone's body and muscles are different, bones can provide a more consistent reference point.

It is also a good idea to recognize specific skeletal markers-the skeletal area close to the skin is not covered by muscle.

By learning to identify some bone points, artists can use them to provide reference markers to maintain the proportions of the human body when placing the surrounding muscles.

3. Check the contour of the body

The picture above is a better skeleton reference map.

When you improve the shape of a specific area of a model, it is best to pause so that you can apply a planar coloring material to the outline, which focuses on the negative space areas around the large module and the model to avoid being disturbed by unfinished parts or smaller details on the body.

In the second picture, we can see that the model has carved some skeleton markers, and it is not difficult to see where they are, and that their positioning can help us maintain their relationship with other limbs and muscle groups in the setting posture stage.

Many details of the human posture stage will be badly deformed and need further carving, but it is valuable to construct these details at this stage to help understand the physical changes in the muscles and bones during the movement.

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