This article will take a more detailed note of some of the problems and solutions that have been encountered in the recent development course of the sample game-thumb solitaire game during the migration from WIN32 to Android.
At present very incomplete, pending further finishing.
Question 1
When you connect a real-time test run, the following error message (Log.txt) appears when you run the SplashScreen:
09-16 13:28:16.525:i/glthread (25784): Sending render notification tid=10
09-16 13:28:18.530:d/cocos2d-x Debug Info (25784): Cocos2d:removeAction:Target not found
09-16 13:28:18.530:d/cocos2d-x Debug Info (25784): Cocos2d:remov Eaction:target not found
09-16 13:28:19.520:d/cocos2d-x Debug Info (25784): Get data from File (Armature/butterflyarma Ture_01.exportjson) failed!
09-16 13:28:19.520:d/cocos2d-x Debug Info (25784): Getparseerror Text only contains white space (s)
09-16 13:28:19. 520:d/cocos2d-x Debug Info (25784): Assert failed:ccanimationdata not exist!
09-16 13:28:19.520:e/cocos2d-x assert (25784): f:/games2014/thumbelinacell/projects/thumbelinacell/ Proj.android/. /.. /.. /extensions/cocostudio/armature/ccarmature.cpp function:init line:151
09-16 13:28:19.520:e/cocos2d-x assert ( 25784): F:/games2014/thumbelinacell/projects/thumbelinacell/proj.android/. /.. /.. /extensions/cocostudio/armature/ccarmature.cpp Function:init line:157
......
This article is from the "Green Peak" blog, please make sure to keep this source http://zhuxianzhong.blog.51cto.com/157061/1553218
Thumb Solitaire game from WIN32 to Android porting process issue record