After hearing a teacher from gdou about user experience and ui, he is also developed by the front-end of meigongjia and has made some notes:
1. Eye: note that the focus of a user's attention is only one point, and the other part will be blurred.
2. Memory: Transient memory. Be sure not to change the user's transient memory, that is, the positions of the buttons or the like (yes no choice in alertview ). Long-term memory: it indicates the user's default items, such as the icon of the recycle bin.
3. Do not clear user information easily.
4. Feedback is required for each step of the user's operations: the progress bar must be provided during the download process. The loading graph in a circle is unpredictable.
5. Container concept: As I learned before, you should not depend on the factors of this interface with a starting point. What you should do is keep a group of elements unchanged in your parent container, and the relative position will not change if you drag it, which is especially important for Multi-Resolution adaptation.
6. During web creation, the navigation buttons can be used as an integral graph and loaded at a time, the background of the button changes when the mouse moves to the response position by displaying the image part.
7. When moving the device, consider moving the finger within the device's click range (single-handed operation) and try to place it in a comfortable position.