1. Gets the Matrix object, which can be created either newly or directly from the matrix encapsulated within other objects (for example, inside the transformation object)
2. Call the Matrix method for panning, rotating, zooming, skewing, and so on.
3. Apply the transformations made by the program to the matrix to the specified image or component.
The matrix provides the following ways to control panning, rotation, and zooming:
Settranslate (float dx, float dy): Controls the Matrix for panning.
Setskew (float KX, Float KY, float px, float py): Control matrix is tilted with px, py as axis, and KX and KY are inclined distances in X and y directions.
Setskew (float kx, Float KY): Controls the Matrix to tilt, KX, KY for the X, and the tilt distance in the y direction.
SetRotate (float degress): Controls the matrix for rotation, degrees controls the angle of rotation.
SetRotate (float degress, float px, float py): Set to rotate with px, py axis, degrees control the angle of rotation.
To control the transformation of an image or component using the matrix