Torque2d mit 2.0 has been officially released since March February 2013. The source code can be downloaded for the majority of programmers to learn and use.
Http://www.garagegames.com/products/torque-2d
GitHub: https://github.com/GarageGames/Torque2D
MIT: Open Source Software License Agreement
The MIT license is derived from the Massachusetts Institute of Technology (MIT), also known as the "x license" or "X11 license)
The MIT content is similar to the three-clause BSD license, however, software owners are given greater rights and fewer restrictions. Authorized Users have the right to use, copy, modify, merge, publish, distribute, re-authorize, and sell copies of software and software. The authorized person may modify the authorization terms as appropriate according to the program's needs. The copyright statement and license statement must be included in all copies of the software and software. This authorization clause is not a Copyleft Free Software Authorization Clause and is allowed for use in free/open source software or non-free software. This is also essentially different between MIT and BSD (the BSD license, 3-clause BSD license. The MIT clause can coexist with other authorization clauses. In addition, the MIT clause is also a free software Authorization Clause recognized by the FSF and is compatible with GPL. Current situation: on the author's blog, we can see that there are less than three weeks of release in two weeks, and the changes are relatively large. We still need to improve the auxiliary libraries, tools, and platform support, however, with sound technical support, I believe that once the famous torque is open-source, many supporters will join us and various free technologies and ides will emerge one after another, it is a good opportunity to get familiar with it now =) currently supported platforms: 1: windows2: OS X3: IOS original words: support for new platforms is surely on the way. in fact,
YouGet to help us decide what we shoshould work on, be it Linux, Android, editors, or just simple bug fixing.
That is to say, the support of other platforms will appear one after another.
Programming Language used:
1: CORE: C ++
2: Windows: C ++
3: OS X: Objective-C, and cocoa API
4: IOS: C ++, objective-C, and cocoa touch API
Script torquescript:
First of all, this script system is well-developed, powerful, and flexible. The customary programming method allows the program to quickly grasp and start helloworld.
Another reason is that torque2d directly generates EXE without modifying the code, which limits the use of scripts to write and execute many functions.
Physical System box2d:
C ++ writes Open-Source Physical engines that directly include compilation in torque.
Sound System openal
Conclusion: torque2d is open-source. It is a good news for many friends who like 2D cross-platform game development ~ I hope more friends will join us to improve this famous engine ~