[Translation] Naruto's final storm 2 PRODUCTION Introduction

Source: Internet
Author: User
Http://www.opengpu.org/forum.php? MoD = viewthread & tid = 7164 & extra = Page % 3d1

 

Naruto: complete storm 2

Game visual effects with the goal of surpassing animations .
Last year, the [final storm of Naruto], which was regarded as an animated image, shocked the game industry rather than the animation industry, soon, I made my debut in Part 2. How did the development team portray [the storm] and the growing Naruto?
Text long Dai Zhong Shi

Translation trace
Proofread comments of qianma GaN




The result of uncompromising efforts
Compared with the prefix that advertises [beyond animation] and implements it, the topic promoted in this article is [Hyper-fusion of games and animations]. Mr. Ishikawa yugui, who is the project leader, said that it is necessary for players to experience the wonderful stories of [Naruto. For example, in the quick time event [interactive, action] That is required to input keys, analyze the craftsmanship of the animation masters who can make [God painting, the final result is perfectly reproduced on the Real-Time CG.

[Qianma Gan Note: quick time event is short for QTE system. As I know, it first appeared in SAMU, which is used to improve the lack of interaction between traditional live animations. When an emergency occurs, the player must perform a button response within a limited period of time according to the screen prompts, thus affecting the branch and ending of the incident .]

In addition, when making the animation stage into a [ultimate adventure mode] That players can take an adventure, the background is customized from Studio Pierrot when making an animation for [Naruto. By using an animated art background, a high-quality animated background effect called [artistic field] is constructed in the game.

In addition, other parts have been thoroughly prepared without any compromise as before. The most important thing is the role animation, which is made with a lot of manual work. Even if it takes a lot of time and work, it is necessary to make a posture and action in line with the artist's intention. It is in this way that manual judgment is the most effective. However, some actions that are considered unnecessary use the dynamic tools developed by the company itself to reduce the work.

The same is true for models. The basic production methods and preparations are basically unchanged. However, in this tutorial, for modeling outlines or bones, skin weight, shader, and so on, based on the previous lessons, all the projects were modified and added to the minor adjustment.

Although this article continues to promote development, the biggest challenge is the workload. In order to let people see the story, we have prepared a Multi-Mirror scenario dozens of times more than the previous one. The major reason is the predictive optimization at the early stage of development. Mr. Shi Qiao, the art manager, said, [these products are effective when production reaches the post-production stage.]

This is used to reproduce the style of the animation [Naruto] with no discounts. If you play this book, fans or people who do not know this book will prefer [Naruto.


Left in front row
Project leader, Mr. Xichuan yugui.
Interactive action owner, Mr. Zhu xiaxun.
The leader of the background, Mr. iron.
Model, Mr. yourpool.

Left back
Mr. Shi Qiao, art manager.
Special Effect director, Mr. Ying ye dianjiu.
Action Manager, Mr. Shi yuanxue.

(The above are from cyber connect 2)

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