Turn: Toss a night bullet and ogre related tools results-3Ds Max,maya, Blender, Gamekit

Source: Internet
Author: User

Starting with a simple, integrated bullet and Ogre, find a modeling tool that can generate. scene and. Bullet files.

Toss a night bullet and ogre related things, basically like Edison invented the light bulb, came to the lessons of n failure, summed up as follows, we do not detours.

1. Blender, open source products, I placed great expectations, but the results are greatly disappointed, Blender Ogre plugin that weak .... Mesh export is also available, but you cannot export more than one at a time, to export multiple you go and spit it out. and scene export plug-in is just with you open international jokes, can only export scene files, you need to export all the model with mesh plug-in, so, the result of the two cooperation, you need a one of the export mesh, and then use the scene export plugin export scene. (but tested, indeed available) this, blender built-in bullet physical support, editing very convenient, in their own game engine simulation is almost perfect, but also support constraints, I am amazed .... As a result, you cannot export the. bullet file, using the revamped blender provided by Erwin, found no menu, so Google has the following script:

Import physicsconstraints
Physicsconstraints.exportbullet ("Testfile.bullet")

Run, found no physicsconstraints This module, then Google, to run the game Engine (equivalent to dynamically load the module), and then run the script. (Press ' P ' to run, then press space to run the script)

Finally come out a bullet file, try to load it, a bunch of error output, some objects are created, but may be due to the axis of the problem caused by gravity direction is wrong, a bit chaotic ...

Temporarily give up hope in Blender mesh,scene export (this process is complex) +.bullet file export, then use Blender's own packaging files. Blender, start trying gamekit.

2. Gamekit, although tried before, know that it is not mature, to now feel to use blender, then you must use Gamekit (as above), this brave experiment, get SVN code, directly with CMake build iphone project (according to the official document method), Can not be opened with Xcode, using the Gamekit project provided in the revision CMake source code compiled a set of CMake, and then generate projects, or can not open, download the official release of the source codes, and then generate, you can open (obviously svn on the latest source of the CMake script has a bug). Compile, error countless, look at someone's similar experience, he actually compiles successfully and run, but the error after the run is also miserable. Then give up .....

3. Maya, the OgreMax plug-in Maya version is also exceptionally good, and Maya's bullet plugin was originally made by Disney, but also good, support simple constraints. Try to load a complex scene, export bullet, and crash when loading. Try to make a simple scene by yourself, via Bullet's demo loaded into normal. That is to say, where there is still a problem, but at least it is available. Then try to export the max file created with the bullet plugin to scene, load it with Ogre, nothing shows ..... This is tragic, and also in Maya, you can either use Bullet's plugin to edit bullet's stuff, anywhere. Bullet file, but cannot be displayed, conversely, the model edited with Maya itself cannot have physics and cannot be exported. Bullet file, this is the greatest tragedy, apart, can not be used together ..... 、

4.3Ds Max, my most familiar tool for modeling is very good and powerful, OgreMax this ogre scene export is also very good (apart from the stupid do not know that the copied model can use the same mesh), You can export mesh files and scene files for all models of a scene at once. The first to export a. Bullet file with the Bullet Max plugin is not available, very helpless. Think this plugin simply can't use, almost give up. But because there is really no good other solution, so I later through the plug-in source code to compile the plug-in, I hope the new version of the plug-in can fix some bugs, and finally found that the core of the problem is that I created through plane static objects can not be used, (should be turned into bullet in the triangle mesh, loading will fail, but other sphere and box can actually be used normally, including ordinary static objects.) Suddenly I saw the light in the dark ... Oh, God, .....

But there are actually a couple of questions, one of which is physical and display correlation. Second, the bullet axis is different from Max's axis, and the physics of the export is a bit confusing. However, there is already a way to go ....

Turn: Toss a night bullet and ogre related tools results-3Ds Max,maya, Blender, Gamekit

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