The maximum time is the longest crawling method selected by each ant
The minimum time is the fastest crawling method for each ant
#include<iostream>#include<map>#include<string>#include<cstring>#include<cstdio>#include<cstdlib>#include<cmath>#include<queue>#include<vector>#include<algorithm>using namespace std;int main(){int a,b,i,T,len,n,t;cin>>T;while(T--){cin>>len>>n;a=b=0;while(n--){cin>>t;a=max(a,min(len-t,t));b=max(b,max(len-t,t));}cout<<a<<" "<<b<<endl;}return 0;}
Ants
Time limit:3000 Ms |
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Memory limit:Unknown |
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64bit Io format:% LLD & % LlU |
Submitstatus
Description
Problem B: antsan army of ants walk on a horizontal pole of Length
LCm, each with a constant speed of 1 cm/s. when a walking ant reaches an end of the pole, it immediatelly falls off it. when two ants meet they turn back and start walking in opposite directions. we know the original positions of ants on the pole, unfortunately, we do not know the directions in which the ants are walking. your task is to compute the earliest and the latest possible times needed for all ants to fall off the pole.
The first line of input contains one integer giving the number of cases that follow. The data for each case start with two integer numbers: the length of the pole (in cm) andN, The number of ants residing on the pole. These two numbers are followedNIntegers giving the position of each ant on the pole as the distance measured from the left end of the pole, in no particle order. all input integers are not bigger than 1000000 and they are separated by whitespace.
For each case of input, output two numbers separated by a single space. the first number is the earliest possible time when all ants fall off the pole (if the ctions of their walks are chosen appropriately) and the second number is the latest possible such time.
Sample Input
210 32 6 7214 711 12 7 13 176 23 191
Output for sample input
4 838 207
Piotr rudnicki
Source
Root: Competitive programming 3: the new lower bound of programming contests (Steven & Felix Halim): Problem Solving Paradigms: greedy: Non classical, usually harder
Root: aoapc I: Beginning algorithm contests (rujia Liu): Volume 4. Algorithm Design
Root: Competitive programming 2: This increases the lower bound of programming contests. Again (Steven & Felix Halim): Problem Solving Paradigms: greedy-Standard
Root: prominent problemsetters: Piotr rudnicki
Ultraviolet A-10714 ants