Understanding of free 2D games

Source: Internet
Author: User

For 2D games,ProgramThe quality of the game is not a problem. Now we are focusing on the quality of the game, the complete world view, the game content, values, gameplay, and so on, as well as a wide range of main lines and branch tasks, this allows gamers to grow without knowing it. The replica allows gamers to integrate more, and the battlefield allows gamers to enjoy more intense and exciting gameplay, I think it is a successful free game that can be played better with money.

I don't know if I have thought about the following questions when designing a free game:
1. How long is the game cycle? That is, the game combination time.
2. How much online time does a player reach?
3. What is the average monthly investment of paying gamers? (BT paying gamers are not considered)
4. What is the ratio of paying players to ordinary players? What is the balance between paying players and non-paying players?
5 what can I do besides battlefield copy life skills?

1 World View and task
The game has a wealth of main lines, branch tasks, and story content to attract and retain more players. Can it make players who do not spend money or love the battlefield grow, the opposition of the game world camp can promote the consumption of a large amount of resources and bring more revenue to enterprises.

2 balance between paying players and free players

The following is an example.
All the RMB players on the battlefield are Bt. There is not much skill. 1 chooses N because he has spent more money than me. I suggest that the players who spent the money should be less BT than those who did not spend the money in the numeric value. There are too many differences in the game and there is no way to play. It is best for a player who spends money to get a majority of things, and those who do not spend money several times can also get things. The items that must be spent should not affect the value too much. For example, you can buy special pets, mounts, and skill points to show off and benefit players, without affecting the value.

We provide games to make players happy, passionate, and exciting. When players are happy, they will naturally increase the player's loyalty to the game and they will come online, the snowball effect will also follow. For a tug-of-war, both the loser and the winner can make them feel fun. If one party has fun and the other party has no fun, how can we keep the players? At the end of a war, although I lost, it would be nice if I had killed non-RMB gamers. If I had spent money on a saw like this, I could have picked n, how many people can't beat the paying BT player? What's the fun? It's strange that free players don't have shadows. The free players in the game are our seeds, and crops cannot grow every year, good game, we will train them to become RMB players

3 game interface problems
Some game interfaces are too messy, so they don't stop flashing. I am a veteran of the endless text. What are the tips for me? I am provided with a function to block these messages, or do not receive unimportant prompts at a certain level? Especially those task volumes and those without any reason are annoying. Isn't there any in the task panel? Now, you can get started after a newbie has been playing for 10 hours. You can get started even if you are far away from the top 20.

4. Number of battlefields
In some games, the number of people on the battlefield is extremely unbalanced. Generally, there are more and fewer games. Why? In this way, opening a battlefield copy wastes system resources, which can also bring bad feelings to players. How can it bring them a pleasure to compete? What is the feeling of the player who is 1? I suggest that you enter the battlefield as a team and leave the battlefield halfway to reduce the difficulty of the battlefield and the time of the war.

5 strange copy problems:
We need to be able to combine players' skills, play the game, play the game with passion, and be able to make the boss more precise. We need to have a corresponding approach to playing the boss. Our boss has no intelligence at all, and the number of replica tasks has increased, for example, if you give some rewards for some daily tasks and make copies of some of the best equipment, I don't have any life skills or money. Isn't it enough for me to do it? Are these best equipment bound?

6 large with a small number problem:
I once talked to the planners about this issue. They told me why I would have to bring the trumpet if I was a large database with such a high level. It would be boring.
I think this idea is wrong. A large scale can show the highlights of the game, such as special equipment and show-off skills, giving the trumpet a sense of excitement. I want to speed up the upgrade and do more tasks, increase the introduction of the trumpet and the integration of the game. In order to enable the play of the trumpet, you can give some rewards to the Queen.

 

Yes or no. Please give me a message and give me more advice.

 

This article from the csdn blog, reproduced please indicate the source: http://blog.csdn.net/huangchonghai/archive/2008/09/26/2983995.aspx

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.