Unistorm Basic Settings

Source: Internet
Author: User
Tags documentation reflection

article content is based on Unistorm 2.4.0, please use Ctrl F to search for keywords.

References: Unistorm Official document initialization Unistorm Open the APS window (Unity menu bar: Windows, Unistorm, Auto Player Setup, C #) Set camera type , Player Object , Main camera , Character type in the APS window

tip : Parallel light is built into the unistorm. get Unistorm related components in your code

Unistormweathersystem_c Unistormsystem;

void Start () 
{
    //Modify the parameters of the Find method according to the actual name of the object in the scene
    Unistormsystem = Gameobject.find ("Unistormsystemeditor "). Getcomponent<unistormweathersystem_c> ();
}
unistorm Basic settings (Unity Inspector)

Because of the number of settings, some items do not write the full name, for example, set the morning, middle, and late sky five items are uniformly written as Sky Colors. Unistormsystemeditor
Climate Options: Climate settings
Random: Randomly generated time, date, weather, and moon surplus other: Generate various random weather with specified characteristics Reset: Reset to default settings time options: Timing settings
Start time: Game World day/night Lenght Hour: Start calculating day/night time Day/night Lenght: Day/night Duration (real-world minutes <=> hours in the world of games) time Stopped: Time still Calendar type: Calendar types Weather Options: Weather settings
Weather Type: Weather type static Weather: Static weather (not auto-change) Instant starting Weather: The set weather effect is displayed at startup (otherwise gradual transition) Generation Type: Probability adjustment mode (drag Bar/graph) precipitation Odds: Autumn and winter precipitation (rain, snow, etc.) probability Mist color: mist particles in a day Rain/snow color: Every moment of the day rain and snow particles color Weather Fade Multiplier: Weather transition speed Wind Options: speed, range, etc. settings
Using multiple terrains: Use multiple terrains (terrain) Atmosphere Options: Atmospheric setting (AIR)
Sky Tint Color: Every moment of the day skies colors Ground color: ground color atmosphere Thickness: Atmospheric density Exposure: Exposure star color Gradient: Star colors star SCR Oll speed: Star Movement Velocity (centered on the center of the Earth) star Rotation speed: Star rotation velocity (rotating center of Sky in the head) Fog Options: Fog setting (Distinguished from mist mist)
Auto Fog mode: auto-enable fog Fog mode: fog effect (best linear) Fog Distance: Fog and start and end distance of various weather Fog color: Fog effect color Lightning options for each day of every weather : Lightning Settings
Shadows Enabled: Enable Shadow Shadow Type: Shadow Type (Hard/soft) Shadow Intensity: Shadow strength Lightning Color: lightning Color (according to the ground color, not the lightning itself) Min/max Li Ghtning Intensity: Min/max Lightning strength Lightning Flash Length: Lightning duration Lightning Fade speed: Lightning fade-out rate procedural Lightning: Procedural Lightning min/m AX Intensity: Minimum/maximum intensity of procedural Lightning Min/max width: program Lightning min/Max width Multiplier: Procedural lightning overall thickness (lightning weight) Min/max line Distance: Procedural Lightning each birth Point Maximum/minimum distance (lightning length) time to Reach end point: When procedural lightning spreads from the beginning to the end (lightning speed, milliseconds) starting/ending color: The color of the start/end of the program Lightning (lightning color) Strike R Adius: [Not sure this function] shrouded radius (Lightning illumination Range) Thunder Sounds: Thunder temperature Options: Temperature setting
Disable temperature: Disables the temperature (does not automatically generate the temperature, but still needs to be set to minus zero when it snows) temperature Unity: Temperature Unit (Fahrenheit/Celsius) Current temperature: Present temperature temperature Control Type: Temperature controlled mode (simple: Fill Value/Advanced: drag curve) starting temp: Four Seasons temperature Min/max: Four Seasons minimum/maximum temperature Average temperature: Average Tem per month in advanced mode Perature fluctuation: Temperature fluctuations per hour (Unistorm unit of time) in advanced mode Sun Options: Sun settings
Sun Intensity Curve: Solar light intensity per hour, sunrise and sunset time Sun Intensity: Sun Size: Solar-sized sun-Intensity (Cloudy): Percentage of sunlight intensity of precipitation weather (multiplied by the original strength on the basis of the percent) Shadows Enabled? : Enable Sunlight Shadow Shadow type: Shadow Type (Soft/hard) Shadow Intensity: Shadow intensity (concentration) Sun Revolution: Solar orbit (Sunrise and sunset direction, set to-90When the sun is in the direction of the real World) sun Colors: The color of the sun at every moment of the day (is the sun, not the sun itself) use the sun light shafts? : Use Sun flare (halo) sunshafts color: Sun Glow color Moon Options: Moon Settings (see Sun Settings)
Moon Phase: Moon Shape (Full moon, Crescent, etc.) precipitation Options: Precipitation settings (rain, snow, fog, etc.)
Randomize precipitation? : Each storm weather randomly generates precipitation use Mist? : Enable heavy rain water vapor effect and snow dust effect use rain splashes? : Enable Raindrop collision (drops to the surface of the object with collision) Use precipitation control: Enable precipitation control change Weather days: Weather changes long Rain Needed for Lightning: The precipitation threshold that generates lightning Value (no lightning is generated when precipitation falls below this value) intensities: Rain and snow, aerosol intensity (concentration) in each rain and snow weather use custom Sounds: Using Customized sound Sounds: Rain, snow, wind Sound cloud Options: Cloud Settings
Cloud Density: Clouds of non-precipitation (shades of color, not clouds) cloud height: Cloud Heights Regular Cloud Speed: Non-precipitation weather clouds move velocity storm Cloud speed: Storm weather cloud move velocity Cl Ouds Colors: Non-precipitation weather cloud color at every moment of the day storm Clouds Colors 1/2: Storm weather every moment of the day in the clouds Color Sound manager Options: Voice Manager settings
Min/max wait Time: shortest/Longest wait times use Sounds? : Enable sound effects at all times Sounds: sound effects at all times Lighting Options: Lighting Settings
Ambient Source: Ambient light source
Skybox: Sky Box Gradient: Gradient
Colors: The color of the sky, horizon, and ground at all times of the day color: Colors
Ambient Colors: Light source color for every moment of the day Reflection Intensity: Reflection strength at every moment of the day Ambient Intensity: Ambient light intensity mode (manual/Automatic)
Automatica: Auto Mode
Ambient intensi Multiplier: Automatic calculation of the extreme value of ambient light manually: Manual mode
Ambient Intensity: Ambient light intensity for every moment of the day object Options:unistorm related object settings
Light Component: Sunlight, moonlight, lightning particle System: Rain and snow lightning wind-related particle effects sound Component: Rain and snow wind related audio components Sky Component: Sky, Moon Object Cloud objects: various Cloud Object Unity Component: Main camera, player, wind domain Skybox Material: Sky Box material Moon Phase materials: Moon material for each stage (surplus) GUI Options: Interface UI, Time control bar, Wcps IMP Ort/export Settings: Import/Export Unistorm profile (settings, colors, etc.) Unistorm events (Beta): unistorm time, weather events (Beta) documentation/ Support: Documentation/technical assistance

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