Unity Alpha Fusion parameter (check)

Source: Internet
Author: User

Alpha Blending, Chinese translation alpha blendblending is the control of transparency. In the final phase of rasterization. Here for example we put a material for a model, then at a point calculated that the color value is called the source, and the point before the accumulated color value, called the target.  GrammarBlend Off does not mixBlend srcfactor dstfactor srcfactor is the source factor, and Dstfactor is the target factorFinal color = (shader calculated point color value * source factor) + (point cumulative color * target factor) attributes (values filled to srcfactor,dstfactor)One 1Zero 0Srccolor The RGB value of the source, for example (0.5,0.4,1)a value of the Srcalpha source, such as 0.6Dstcolor RGB values for mixed targets for example (0.5,0.4,1)Dstalpha A value for the mixed target such as 0.6Oneminussrccolor (1,1,1)-SrccolorOneminussrcalpha 1-srcalphaOneminusdstcolor (1,1,1)-DstcolorOneminusdstalpha 1-dstalpha

Unity Alpha Fusion parameter (check)

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