1.public Vector3 angularvelocity {get;}
Not tested
2.public bool Animatephysics {get; set;}
Not tested
3.public bool Applyrootmotion {get; set;}
Whether to open the root movement
4.public Avatar Avatar {get; set;}
[Humanoid animation] humanoid animation avatar
5.public Vector3 bodyposition {get; set;}
Not tested
6.public quaternion bodyrotation {get; set;}
Not tested
7.public Animatorcullingmode Cullingmode {get; set;}
Not tested
8.public Vector3 deltaposition {get;}
For animations that have a root displacement, the offset local space coordinates are poor relative to the previous frame.
9.public quaternion deltarotation {get;}
For animations with root displacements, the coordinate difference is rotated relative to the previous frame's displacement local space.
10.public float feetpivotactive {get; set;}
Not tested
11.public bool Fireevents {get; set;}
Not tested
12.public float gravityweight {get;}
Not tested
13.public bool Hasrootmotion {get;}
Not tested
14.public bool Hastransformhierarchy {get;}
Not tested
15.public float HumanScale {get;}
Not tested
16.public bool Ishuman {get;}
Whether it's a humanoid animation
17.public bool isinitialized {get;}
Not tested
18.public bool Ismatchingtarget {get;}
Not tested
19.public bool isoptimizable {get;}
Not tested
20.public int LayerCount {get;}
Number of animation layers
21.public bool Layersaffectmasscenter {get; set;}
Not tested
22.public float leftfeetbottomheight {get;}
Not tested
23.public bool Linearvelocityblending {get; set;}
Not tested
24.public bool Logwarnings {get; set;}
Not tested
25.public int parametercount {get;}
Not tested
26.public animatorcontrollerparameter[] Parameters {get;}
Not tested
27.public Vector3 pivotposition {get;}
[Humanoid animation] relative to the middle point between two feet, non-humanoid animation returned Vector3.zero
28.public float pivotweight {get;}
Not tested
29.public float Playbacktime {get; set;}
Not tested
30.public Animatorrecordermode recordermode {get;}
Not tested
31.public float Recorderstarttime {get; set;}
Not tested
Not finished writing
Unity-animator Fragmented Records 4 API