Unity Hot Update Video Tutorial

Source: Internet
Author: User
Tags net serialization

Unity Client Architecture design and online game video tutorial Download Password: f087 Contact qq:1026270010

There are more and more mobile games using unity, both game companies and independent developers need to play their own technological advantages in the mobile internet era, to make their own products best to occupy the market. This course introduces the implementation of the Unity client framework design and key technology 3DAvatar Dressup and thermal new technology implementations, as well as protobuf-net serialization and deserialization, only mastering the key technologies developed by unity to use in game development. Capturing the market is crucial for fast development games. This course to the development of this project to explain the content, with the current game development of the key technology as the basis for the introduction of a gradual approach, the vast majority of the code is written in the corresponding introduction, and strive to be detailed and specific, so that students can really understand, and master the technical points.  1. Curriculum development Environment Development tools: Unity4.6 and VS2008 2. Content Introduction This course details how to implement the mobile client architecture as well as the key technologies in the network game Avatar Dressup Implementation and thermal new technology implementation as well as the Open Source Library protobuf-net used in unity, from the beginning of the theory, starting from the setting up UI design, Can quickly build the client architecture, the game development should pay attention to the issues are also described and introduced



Section No. 01: Avatar Systems and model specifications

No. 02: Avatar System Technology Implementation principle

Section No. 03: Avatar System Technical Code explanation (1)

Section No. 04: Avatar System Technical Code explanation (2)

The No. 05 section: Avatar System Dressup Technical achievements display and summary

No. 06: Client Architecture Overall Design

Section No. 07: Client-side Architecture UI Design

Section No. 08: Client-side architecture common function encapsulation

Section No. 09: Client-Side schema UI container implementation

Section 10th: Client-side Schema management class external interface encapsulation

Section 11th: Client-side architecture game builder and manager

Section 12th: Client-side Schema resource class encapsulation

Section 13th: Client-side Architecture Panel Management class encapsulation

Section 14th: Client-side Architecture panel management class perfect

Section 15th: Client Architecture Panel Management lectures (1)

Section 16th: Client Architecture Panel Management lectures (2)

Section 17th: Client-side Schema template class encapsulation

Section 18th: Client Architecture Dialogmanger Management class architecture (1)

Section 19th: Client Architecture Dialogmanger Management class Architecture (2)

Section 20th: client-side architecture Util general-purpose Class (1)

Section 21st: Client-side architecture Util general-purpose Class (2)

Section 22nd: Client-side schema generation Loginpanel script

Section 23rd: Client-side Architecture-mainpanel Lectures (1)

Section 24th: Client-side architecture-mainpanel Lectures (2)

Section 25th: Client-side schema JSON save and load (1)

Section 26th: Client-side schema JSON save and Load (2)

Section 27th: Client-side Architecture Uitexture Rotation function explanation (1)

Section 28th: Client-side Architecture Uitexture rotation function explanation (2)

Section 29th: Client-side schema replica interface generation

Section 30th: Dynamic loading of the client-side schema Atlas

Section 31st: Client-side Architecture Assetmanager Encapsulation

Section 32nd: Client-side schema Assetmanager and resource packaging

Section 33rd: Client-side Schema Message Event Encapsulation (1)

Section 34th: Client-side Schema Message Event Encapsulation (2)

Section 35th: Client Architecture Summary

Section 36th: Hot new Technology Explained

Section 37th: Thermal New Technology Code implementation (1)

Section 38th: Thermal New Technology Code implementation (2)

Section 39th: Unity-protobuf Introduction

Section 40th: Unity-protobuf Application

Section 41st: Unity-protobuf Code Implementation (1)

Section 42nd: Unity-protobuf Code Implementation and summary

Unity Hot Update Video Tutorial

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