Unity Shader Learning (2) Vs "vertex shader" and Ps "pixel shader"

Source: Internet
Author: User

The previous chapter I wrote the rendering pipeline, the middle mentioned the role of shader, our big shader classmate is responsible for the CPU assigned to the GPU to do some such as vertex conversion, care model, rasterization and other operations.

There are two types of big shader, they are vs "vertex shader" and Ps "pixel shader".

They can exist at the same time, or they can exist separately, without any use restrictions.

At that time, if it existed at the same time, the VS execution must be completed before handing PS processing.

The two of them are in line with the fixed process pipeline.

Unity Shader Learning (2) Vs "vertex shader" and Ps "pixel shader"

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