Unity script function life cycle

Source: Internet
Author: User

Awake (), generally we do some of the components here, such as using the Getcomponent method.

Start (), where we can assign a value to a variable.

Fixupdate (), fixed update, because here the update speed is fixed (can be set in time), we generally store physical methods here, such as rigibody, mobile control, mouse down events and so on. The advantage is that the sports meeting looks smoother.

Update (), called each frame, where you can put a custom method.

Lateupdate (), each frame call, Update () is called after completion, and is typically used for camera follow (prevents the camera from appearing before the character arrives, and the empty frame condition appears).

Unity script function life cycle

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